Author: Emanuele Feronato
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HTML5 prototype to control a character like in “Serios Scramblers” mobile hit, built with Phaser and Arcade physics
"Serious Scramblers" is a mobile hit featuring a hero falling down an endless pit. I built a working HTML5 prototype using Phaser and Arcade script, and I'm sharing the completely commented source code.
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HTML5 prototype to shoot and destroy walls in a tile based level like in “Castle Ramble” built with Phaser and Arcade physics
"Castle Ramble" is a nice infinite roguelite tile based game where you can shoot at walls to break them. I built a HTML5 prototype powered by Phaser and Arcade physics. Full commented source code available.
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HTML5 deck of cards management updated to Phaser 3
Here is a quick HTML5 prototype to shuffle and draw a deck of cards using Phaser 3, full commented source code available.
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HTML5 prototype of “Run Around” game builth with Phaser with no physics engines
"Run Around" is a mobile hyper casual one button game. where you run around the circle and jump over obstacles. I built a working HTML5 prototype with Phaser using no physics featuring jump and double jump. Commented source code available.
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Build a HTML5 prototype of “qomp” upcoming game with Phaser and Arcade physics
"qomp" is an upcoming one-button game where you play as a Pong's ball which escapes fom the paddles. I built a HTML5 prototype of the game in a few lines using Phaser and Arcade physics. Full commented source code available.
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“Bouncing Light” Phaser prototype rendered in 3D thanks to three.js and Phaser 3D library
You can turn your HTML5 2D Phaser games to shiny new 3D games with almost no effort thanks to three.js and Phaser 3D library. Look at the example and get the commented source code to see how easy it was. Let's go 3D!
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Buildbox complete infinite runner prototype featuring random enemies, in game tutorial, splash screen, game over screen and more
Look how I built a 3D physics endless runner game with almost no code using Buildbox, featuring splash screen, game over screen, in-game tutorial and more. Full example to download for free.
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Play “Tunnel Trouble”, the HTML5 game you learn to build with “Create HTML5 vertical endless runner cross platform games”
Play "Tunnel Trouble", my latest HTML5 game powered by Phaser 3, and if you bought the book "Create HTML5 vertical endless runner cross platform games", wait for the full commented source code in your email in next days.
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Play “Black White”, my latest HTML5 hyper casual game powered with Phaser
Two colors, two gravity forces, two scores. This is "Black White", my latest HTML5 hyper casual game powered by Phaser, Arcade physics and "difference" blend mode. Have a try.
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Play with gravity like in “Hop Hop Hop Underwater” game. HTML5 prototype powered by Phaser and Arcade physics
"Hop Hop Hop Underwater" is a hyper casual game featuring the ability to jump or dive underwater. I built a HTLM5 prototype powered by Phaser in a few lines. Commented source code available.
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“Puppet Bird” way to control the player built with GDevelop
"Puppet Bird" way to control a character with a crank has been ported to GDevelop by @mobiadge, and I also built my own version. Have a look at these two no-code versions, and get the complete GDevelop project
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HTML5 prototype to drag and rotate a wheel and control your character like in “Puppet Bird” game
Puppet bird was a fun game in the "Flappy Bird" genre, with an unique way to control the character. Look at the HTML5 prototype built with Phaser and drag-rotate plugin to control a character by rotating a crank. Commented source code available.