Author: Emanuele Feronato
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Create a HTML5 game like Space is Key using Phaser, tweens and ARCADE physics – step 2: adding spikes
Second step of HTML5 game "Space is Key" now features deadly obstacles. Powered by Phaser 2.6.2
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Create a HTML5 game like Space is Key using Phaser, tweens and ARCADE physics
Blockbuster game "Space is Key" HTML5 prototype revamped with new Phaser features
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“Pyramids of Ra” HTML5 game engine made with Phaser step 2: adding harder tiles
Second part of "Pyramids of Ra" HTML5 action puzzle game powered by Phaser
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Phaser 2.6.2 to be the last official release, Phaser CE released, Phaser 3: Lazer on the horizon
A brief look at the future of Phaser with Phaser CE and Phaser v3
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HTML5 Knightfall game engine powered by Phaser – Adding the player and the key to unlock the door
2nd step in the making of HTML5 Knightfall game, get the key open the door and escape
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HTML5 Knightfall game engine powered by Phaser
HTML5 Knightfall game engine made easy with Phaser using masks and object pooling
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HTML5 Endless SameGame engine with object pooling made with Phaser
Learn to save resources with object pooling while creating a HTML5 SameGame powered by Phaser
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HTML5 Bejeweled engine + Phaser array utilities = rotating bejeweled
HTML5 Bejeweled with rotating game field powered by Phaser and its ArrayUtils class
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Understanding Phaser array utilities using ArrayUtils class
A complete guide to master arrays with Phaser ArrayUtils class
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FGL closes the popular Flash Marketplace and focuses on mobile monetization paying you $50 for each game you enhance
After closing Flash Marketplace, FGL will pay you $50 for each game you'll publish using their Enhance service
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HTML5 game engine to create GameBoy blockbuster “Pyramids of Ra”
Giving a Game Boy legend "Pyramids of Ra" a new life thanks to HTML5 and phaser.
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SameGame engine made with Unity and C# – adding animations + commented code
Unity C# SameGame now features animations thanks to LeanTween. Full commented source code available