Author: Emanuele Feronato
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Quick Switch Flash game prototype made with Construct2
Some months after AS3 version, here it comes Quick Switch Flash game prototype made with Construct2, in only 3 events
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Creation of a “thank you” modal box when a reader downloads your files – and make it retroactive
A jQuery trick to add a modal box to your download files to show more information when a user downloads your files, without touching any HTML
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Digging into Box2D destructible terrain final version. Test it and enjoy.
Box2D destructible terrain is almost ready... try this demo to see how to dig in a Box2D world
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How to handle your Flash Starling animations using the Juggler
A practical example, taken from my upcoming game, of how you should use Flash Starling juggler to create tweens
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Where’s my water Flash + Box2D demo
Just a small demo of what my Box2D destructible terrain is capable of, showing a "Where's my water" prototype
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How to properly optimize your Starling Flash projects
Some words about the optimization of your Starling Flash projects, useful when you plan to develop for mobile devices
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Play 99 Stakes, my latest Flash game powered by Box2D
200 vampires to kill, only 99 stakes to fire, can you beat my latest Flash game? Warning - blood
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Learn how to make a successful commercial Flash game – Globez fully commented source code released
Learn to make a Flash game from a real example played millions of times and able to earn more than $100/day
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Box2d destructible terrain demo using only geometry
Play with this demo of Box2D destructible terrain made with pure geometry - no bitmaps
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How to check if a polygon is completely inside another polygon
A quick and easy way to solve a very common problem: checking if a polygon is completely inside another polygon, also determining the overlapping ratio if not completely inside
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jQuery Game Development Essentials giveaway: win a free copy of the ebook
Do you want to learn how to make amazing jQuery powered web games for free? Win your PDF copy of jQuery Game Development Essentials
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How do people play word games?
When you make a word game you strive to give players the most complete vocabulary possible. Are you sure this is necessary, or do people just submit the same few hundreds of words?