Author: Emanuele Feronato
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Create a Flash game like The Impossible Line step 2 – the collision sensor
Second step of The Impossible Line tutorial: we are adding the collision sensor to the prototype, using raycast technique
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Create a Flash game like The Impossible Line step 1 – draw following mouse movement
First step of a series of tutorials to create a Flash version of the popular The Impossible Line game for iOS
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HTML5 mobile game template featuring splash screen, level select with swipe based scrolling and web storage
An HTML5 mobile game template ready to be used for your projects, featuring splash screen, level select, swipes and save games
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Managing multiple iOS resolutions with Starling – real world example – Part 2: iPhone 5 and iPad
Learn how to make your App runnin in full screen on ALL your iOS devices, iPhone 5 included, with a single Starling project
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Easy texture atlas and sprite sheet creation with TexturePacker
The generation of an optimized texture atlas is as important as boring when you're making a game. Let TexturePacker do it for you.
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Managing multiple iOS resolutions with Starling – real world example
Learn how to manage different iOS screen resolutions using Starling, from the real world example of an actual game I am making
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Monetizing an HTML5 game: how it’s going with worDrop, my first game
Do you know I am trying to get billionaire with HTML5 games? Some updates about my quest. Not billionaire yet, anyway.
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Quick Switch Flash game prototype made with Construct2
Some months after AS3 version, here it comes Quick Switch Flash game prototype made with Construct2, in only 3 events
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Creation of a “thank you” modal box when a reader downloads your files – and make it retroactive
A jQuery trick to add a modal box to your download files to show more information when a user downloads your files, without touching any HTML
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Digging into Box2D destructible terrain final version. Test it and enjoy.
Box2D destructible terrain is almost ready... try this demo to see how to dig in a Box2D world
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How to handle your Flash Starling animations using the Juggler
A practical example, taken from my upcoming game, of how you should use Flash Starling juggler to create tweens
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Where’s my water Flash + Box2D demo
Just a small demo of what my Box2D destructible terrain is capable of, showing a "Where's my water" prototype