Author: Emanuele Feronato
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HTML5 “Down the Mountain” updated to Phaser 3.60 using TypeScript and classes
"Down the Mountain" was a mobile smashing hit back in 2015, what about a HTML5 prototype updated to Phaser 3.60, written in TypeScript and using custom classes? Source code available to download.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 6: splitting the code into classes
In this sixth step of the creation of a HTML5 "Mini Archer" prototype, I am showing you how to split your code in classes, to enhance readability and reusability. Powered by Phaser and written in TypeScript.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 5: firing the arrow without physics engine, only using tweens and masks
"Mini Archer" HTML5 prototype built with Phaser and written in Javascript now features a running girl able to shoot arrows to an infinite sequence of randomly generated targets running along an endless terrain, without any physics engines, only using trigonometry.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 4: adding the arrow
In this fourth part of "Mini Archer" HTML5 prototype I added the arrow. Full commented source code available.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 3: adding the bow, actually a rainbow
In this 3rd part of HTML5 "Mini Archer" tutorial, I am adding a bow. Actually, a rainbow between two clouds. Full TypeScript commented source code available, powered by Phaser
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 2: adding the archer, a running girl
Second step in the creation of HTML5 game like "Mini Archer" using Phaser and writing in TypeScript. Now there's an endless terrain with infinite randomly generated targets, and a running girl. Full commented source code available.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 1: creation of an endless terrain with infinite randomly generated targets
Today I am starting a new Phaser tutorial series about the creation of a HTML5 game like the mobile hyper casual game "Mini Archer". Full source code in TypeScript available to download.
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New massive update to “Serious Scramblers” prototype built with nocode tool GDevelop, now there are 6 different enemy types interacting and killing each other
Massive update to "Serious Scramblers" prototype developed with nocode tool GDevelop, now featuring six different enemies interacting and killing each other. Full project available to download.
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Massive update to “Serious Scramblers” prototype built with nocode tool GDevelop: more enemies, fancy graphics, death animation, increasing scrolling speed, and more
Massive update to "Serious Scramblers" prototype built using nocode tool GDevelop, featuring more enemy types, scrolling speed according to player position, death animation and more. Full project available to download for free.
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HTML5 “Serious Scrambers” prototype built with GDevelop with no code – adding patrolling enemies which can be killed by jumping on them and disappearing platforms
Here is a Serious Scramblers prototype built with nocode editor GDevelop, featuring patrolling enemies which can be killed by jumping on them and disappearing platforms. Full project available to download.
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HTML5 “Serious Scrambers” prototype built with GDevelop, using object pooling. Now the player can also jump
Here is the "Serious Scramblers" HTML5 prototype built with GDevelop ready to be downloaded. Features object pooling, WASD and arrow keys controls, and jumping thanks to PlatformerObject behavior
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HTML5 “Serious Scrambers” prototype built with Kaboom, using object pooling. Written in TypeScript
First attempt to create a "Serious Scramblers" HTML5 prototype using Kaboom, a Javascript game programming library. Play and get the commented source code for free.