Author: Emanuele Feronato
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Master cocos2d through building nine complete games for the iPhone
A brief overview of the latest cocos2d book, which will guide you through the creation of 9 complete games
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Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step2: real jigsaw pieces
Second step of the creation of a jigsaw puzzle using KineticJS, this time we will learn how to create a real jigsaw piece
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Creation of a jigsaw puzzle using HTML5 Canvas and KineticJS – step 1
The first step of the creation of a jigsaw puzzle using HTML5 Canvas and KineticJS, an HTML5 Canvas JavaScript framework for desktop and mobile.
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Get the complete source code of “Hurry it’s Christmas” Flash game
Christmas was three days ago, but here's another gift for you: the complete source code of "Hurry it’s Christmas" Flash game
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Full step by step tutorial to make a Flash game like “a blocky Christmas”
A full step by step tutorial to make a Flash game like Bart Bonte's "a blocky Christmas" is my way to say you "happy Christmas"!!
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Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects
Let's see how to create amazing Box2D projects with RUBE, Really Useful Box2D Editor
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Adding, removing and skinning bodies with NAPE
Let's see some NAPE features: create, skin and destroy bodies with a mouse click.
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Box2D flying arrows engine – first attempt
A box2D arrow engine, managing different kinds of collision. Sometimes the arrow will stick, sometimes it won't.
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Flying arrows simulation with Box2D
Three ways to simulate flying arrows with Box2D
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Play Hurry it’s Christmas, my latest Flash game
Hurry it's Christmas is my latest Flash game, the first I made for a 3-5 years old audience
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Introducing Box2dWeb: create Box2D projects in HTML5 – using your own graphic assets
Second part of the brief Box2dWeb coverage. Let's see how to use our own graphics rather than default debug draw
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Introducing Box2dWeb: create Box2D projects in HTML5
Box2dweb is an interesting library to develop HTML5 Box2D projects. Here is some kind of hello world.