Author: Emanuele Feronato
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Creation of a rotating room with Flash and Box2D
Three ways to create rotating rooms with Flash and Box2D, for some new game design ideas
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From Stencyl to App Store: Circle Chain is waiting for review
After some time and some troubles, finally Circle Chain has been submitted to the App Store, it’s currently waiting for review, and if everything goes well, it will be available for free in about a week.
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Basic Box2D rope-chain: 2.1a version
Rope-chain simulation using Box2D. Useful for a Cut the Rope game engine
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HTML5 version of Circle Chain engine using Scirra’s Construct2
This time I created the Circle Chain engine using Scirra's Construct 2 and exporting it as HTML5
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Circle Chain for iPhone completed and ready to be submitted to App Store – Thank you iStencyl
My first iPhone game is about to be released, thanks to StencylWorks
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Algorithm to determine if a point is inside a square with mathematics (no hit test involved)
Quick and dirty algorithm to determine if a point is inside a square, no matter its rotation. Examples in AS3 but it can bed one in any language as it only uses math.
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Breaking objects with Box2D – the realistic way
A realistic way to break objects with Box2D using the slicing/cutting/exploding engine
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Basic Circle Chain engine using StencylWorks
Another attempt to port Circle Chain to iOS, this time using StencylWorks
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Basic Circle Chain engine using Corona SDK
My quest to port Circle Chain to iPhone continues, this time with Corona SDK
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Bejeweled engine made using StencylWorks
A Bejeweled compete prototype made with StencylWorks, ready for you to play and test.
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Circle Chain to iPhone – 1st attempt
It's time to make the first attempt to port Circle Chain on my iPhone. Read what happened.
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Circle Chain ported to AS3 with commented source code available. Ready to jump to the iPhone
The AS3 fully commented source code of Circle Chain, my first Flash game which will also be the first game I'll be publishing in the App Store.