Category: Game development
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and Arcade physics now featuring WATER
A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, "stop" tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.
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Build a HTML5 game like “Surfingers” using Phaser and Arcade physics
"Surfingers" is a cute endless runner and this time you won't control the player but the environment. Swipe to adjust waves height in this HTML5 prototype built with Phaser and Arcade physics. Full source code available.
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“Way of an idea” prototype ported to HTML5 using Phaser and Matter physics
"Way of an Idea" was a Flash physics puzzle game I enjoyed a lot. Look how I built a HTML5 prototype in a few lines thanks to Phaser and Matter physics.
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Pixel based physics engine with HTML5 example powered by Phaser
What about a physics engine which is not a physics engine but allows you to build physics games in only 40 lines of code? Enjoy the pixel based JavaScript physics engine, with an example powered by Phaser. Full source code available.
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Build a 3D game like “2 Cars” using Buildbox and almost no code
"2 Cars" is an old mobile game glory which I was able to rebuild in 3d using Buildbox and almost no code by just making the camera following a fake player and move spaceships with transparent buttons. Full project available to download.
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Original “VVVVVV” game source code is now public, to celebrate this event here’s a HTML5 prototype build with Phaser and Arcade physics
"VVVVVV" awesome game goes open source thanks to Terry Cavanagh, and I built a 70 lines working HTML5 prototype using Phaser and Arcade physics. Full source code available.
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3D Sokoban prototype controlled by swipe built with Buildbox with (almost) no code thanks to my pure JavaScript class
With the power of Buildbox and my pure JavaScript class to handle Sokoban games, I was able to build a 3d Sokoban controlled by swipe in about 50 lines of code. Full project available for download.
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Pure JavaScript class to handle Sokoban games, ready to communicate with your favorite HTML5 framework.
2020 begins with a complete pure JavaScript class with no dependencies to handle a Sokoban game with unlimited undos. Build your Sokoban game with any framework without caring about game logic. Commented example included.
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Thank you for being my reader in 2019 – Here is a list of the games covered this year.
During 2019, I published or updated 25 game tutorial series featuring almost every kind of game: physics games, endless runner, puzzles, match 3 games, action games and more. Enjoy this recap and see you in 2020!
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“Don’t Touch the Spikes” game prototype built with BuildBox
My first BuildBox experiment is a 3D prototype of "Don't Touch the Spikes" game. See how I built in this guide with 40 pictures and commented source code.
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Buildbox game engine now adds a free plan and hosts a december game jam
Buildbox is a game engine which allows to create 2D and 3D games with no code. A lot of successful games have been built with it, and now it features a free plan for you to try and a game jam to let you show the world what you are capable of.
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Drive as far as you can in “RRRisky Hills”, my latest HTML5 game powered by Phaser 3, Matter physics and simplify.js
"RRRisky Hills" is a hyper casual HTML5 one-button game featuring a randomly generated terrain, a truck and a diamond, but most of all a lot of fun! Powered by Phaser, Matter physics and simplify.js - Come on and play.