Category: Game development
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Commercial HTML5 math game “DrawSum” source code available for free
What about the complete source code of a commercial HTML5 math game developed with Phaser? Grab this 500 lines script for free, a Match 3 game with a math twist. Featuring first move suggestion.
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Build a HTML5 game like “Fuse Ballz” with Phaser using Matter physics and changing the way collisions work
Today I have to fight against a weird way to handle physics and collisions in the making of "Fuse Ballz" HTML5 prototype, but thanks to Phaser and Matter physics I managed to build a prototype which reminds the gameplay of the original game. Source code available.
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Build fake 3D HTML5 games with Phaser, Arcade physics, three.js and Phaser 3D library
You can add a 3rd dimension to your 2D HTML5 powered by Phaser thanks to Phaser3D and Tree.js - Working example using 2D Arcade physics then rendered in 3D - Source code available.
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HTML5 game like “Bouncy Light” built with Phaser and Arcade physics – Step 2: adding falling platforms and commented source code
"Bouncy Light" HTML5 prototype gets a new platform type: bounce over platforms and watch out for falling platforms, thanks to Phaser and Arcade physics. Commented source code available.
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Play “4096”, the HTML5 game you will build with “HTML5 Cross Platform Game Development Using Phaser 3” book
Just released on my itch.io page my HTML5 take on "2048" game called "4096". It's also the game you will learn to build by reading my book "HTML5 Cross Platform Game Development Using Phaser 3". Will you get to tile 4096?
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Build a HTML5 game like “Risky Road” using Phaser – step 4: adding random rocks to the terrain
Even the most mountainous terrain can result flat if you don't add some extra elements. Let's see how to add random rocks to a randomly generated terrain and play with a cart and a crate. HTML5 game powered by Phaser, Matter physics and Simplify.js - Commented source code available
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Build a HTML5 game like “Bouncy Light” with Phaser and Arcade physics
"Bouncy Star" is an iOS game built with Buildbox, a tool to create game with no coding. I like coding, so I wrote a quick HTML5 prototype using Phaser and ARCADE physics. Full source code available.
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Build a HTML5 hyper casual game like “Bouncing Ball 2” by Ketchapp Studio using Phaser 3 and ARCADE physics
"Bouncing Ball 2" is a quick and easy mobile game just like its predecessor, and as usual we managed to build a completely working HTML5 prototype powered by Phaser and Arcade physics in around 100 lines of code. Source code available.
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HTML5 wheel of fortune powered by Phaser updated: exclude some prizes
The HTML5 wheel of fortune gets a new feature: prevent certain prizes to be won. Customize EVERYTHING from slices appearance to wheel speed with this Phaser wheel of fortune. Commented source code available.
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Build a HTML5 game like “Pocket Snap” using Phaser and Matter physics – Step 2: add a landing spot using sensors.
"Pocket Snap" HTML5 prototype entirely built with Matter physics gets an update featuring targets to hit and sensors. Powered by Phaser, commented source code available.
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Understanding advanced collision management with Matter physics using “Risky Road” game prototype
Learn Matter physics collision filtering and advanced collision events while adding features to "Risky Road" HTML5 prototype built with Phaser. Full commented source code available.
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Build a HTML5 game like “Pocket Snap” using Phaser and Matter physics
See how I built a HTML5 version of "Pocket Snap" game using Phaser and Matter physics. Pure physics simulation, using constraints and trigonometry. Full source code available.