Category: Game development
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HTML5 Endless SameGame engine with object pooling made with Phaser
Learn to save resources with object pooling while creating a HTML5 SameGame powered by Phaser
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HTML5 Bejeweled engine + Phaser array utilities = rotating bejeweled
HTML5 Bejeweled with rotating game field powered by Phaser and its ArrayUtils class
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FGL closes the popular Flash Marketplace and focuses on mobile monetization paying you $50 for each game you enhance
After closing Flash Marketplace, FGL will pay you $50 for each game you'll publish using their Enhance service
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HTML5 game engine to create GameBoy blockbuster “Pyramids of Ra”
Giving a Game Boy legend "Pyramids of Ra" a new life thanks to HTML5 and phaser.
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SameGame engine made with Unity and C# – adding animations + commented code
Unity C# SameGame now features animations thanks to LeanTween. Full commented source code available
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SameGame engine made with Unity and C#
I ported my SameGame engine from Phaser to Unity, have a look at it
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Complete HTML5 SameGame game for you to play and download, featuring “no more moves” check
A complete HTML5 SameGame for you to play and download, powered by Phaser
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10 successful games you can easily create starting from the SameGame engine
I made a list of 10 interesting and successful games you can build starting from my SameGame prototype. Happy coding.
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HTML5 SameGame engine powered by Phaser – adding animations
The HTML5 SameGame engine now features eye-catching animations. Powered by Phaser
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HTML5 SameGame engine powered by Phaser
Do you like SameGame? Here is a working HTML5 version made with Phaser ready to be downloaded
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HTML5 prototype of iOS “o:anquan” puzzle game powered with Phaser – finished prototype with flood fill implementation
Second part of o:anquan HTML5 prototype, now you can remove tiles with flood fill. Powered by Phaser
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HTML5 prototype of iOS “o:anquan” puzzle game powered with Phaser
o:anquan is a great puzzle game for iOS, learn how to make a HTML5 version with Phaser