Category: HTML5
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HTML5 “2048” game built with Phaser 3 updated: determining when there aren’t more moves
How to check when there aren't more moves in a "1024" game? In the updated prototype of "2048", my HTML5 take on this game built with Phaser 3, I am explaining it. Full source code available.
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Build a HTML5 game like “Turn” mobile hit using Phaser
"Turn" is a quick easy and fun iOS game by Ketchapp, look how I built a HTML5 version in less than 200 lines of code powered by Phaser. Full source code available.
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“Pixelfield” HTML5 prototype updated – adding wraparound effect
Look how I added a wraparound effect to give new life to an old Flash game: PixelField. Full HTML5 example powered by Phaser with source code available.
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Turn your HTML5 games into desktop applications using Electron and distribute them – Part 2: protect your resources and change file icon
Thanks to Electron, your HTML5 games can be distributed as a Desktop app, and in the 2nd part of the guide I am showing you how to protect your resources and edit the icon. Full downloadable project powered by Phaser
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“PixelField” prototype ported to HTML5 using Phaser
"PixelField" was an old Flash game made by Tonypa. I am trying to port it to HTML5, adapting the gameplay to modern times and devices. Will I sort out something good out of it? Follow the tutorial series with the full source code powered by Phaser
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Build a HTML5 game like “Risky Road” using Phaser – step 5: drawing a better terrain
I am showing you how to draw a good looking procedural terrain for the "Risky Road" HTML5 prototype powered by Phaser and Matter physics
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HTML5 “Ballz” prototype built with Phaser 3 now features predictive trajectory
This is probably the first predictive trajectory script built for Arcade physics, featuring a full Phaser prototype of "Ballz" game. Completely commented source code available.
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Turn your HTML5 games into desktop applications using Electron and distribute them – Part 1: Windows
Look how I turned a HTML5 game into a native Windows desktop app in a matter of minutes using Electron. Step by step guide with source code, screenshots and downloadable final project.
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Submit your HTML5 games to Wanted 5 Games and earn money – full guide to integrate their API in your Phaser game
Wanted 5 Games can help you to monetize your HTML5 games by adding advertising and deliver them to million of players. Check this detailed guide about the integration of their JavaScript API in your Phaser game and start monetizing your game today.
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HTML5 “Ballz” prototype rewritten in Phaser 3 using object pooling, Arcade physics, tweens and actions
"Ballz" was a mobile hit a couple of years ago, and now you can find a fully featured prototype built with Phaser 3 and Arcade physics completely commented. Have a go and let's destroy blocks with the power of multiball.
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HTML5 prototype to control a character like in “Serios Scramblers” mobile hit, built with Phaser and Arcade physics
"Serious Scramblers" is a mobile hit featuring a hero falling down an endless pit. I built a working HTML5 prototype using Phaser and Arcade script, and I'm sharing the completely commented source code.
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HTML5 prototype to shoot and destroy walls in a tile based level like in “Castle Ramble” built with Phaser and Arcade physics
"Castle Ramble" is a nice infinite roguelite tile based game where you can shoot at walls to break them. I built a HTML5 prototype powered by Phaser and Arcade physics. Full commented source code available.