Category: HTML5
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HTML5 deck of cards management updated to Phaser 3
Here is a quick HTML5 prototype to shuffle and draw a deck of cards using Phaser 3, full commented source code available.
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HTML5 prototype of “Run Around” game builth with Phaser with no physics engines
"Run Around" is a mobile hyper casual one button game. where you run around the circle and jump over obstacles. I built a working HTML5 prototype with Phaser using no physics featuring jump and double jump. Commented source code available.
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Build a HTML5 prototype of “qomp” upcoming game with Phaser and Arcade physics
"qomp" is an upcoming one-button game where you play as a Pong's ball which escapes fom the paddles. I built a HTML5 prototype of the game in a few lines using Phaser and Arcade physics. Full commented source code available.
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“Bouncing Light” Phaser prototype rendered in 3D thanks to three.js and Phaser 3D library
You can turn your HTML5 2D Phaser games to shiny new 3D games with almost no effort thanks to three.js and Phaser 3D library. Look at the example and get the commented source code to see how easy it was. Let's go 3D!
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Play “Tunnel Trouble”, the HTML5 game you learn to build with “Create HTML5 vertical endless runner cross platform games”
Play "Tunnel Trouble", my latest HTML5 game powered by Phaser 3, and if you bought the book "Create HTML5 vertical endless runner cross platform games", wait for the full commented source code in your email in next days.
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Play “Black White”, my latest HTML5 hyper casual game powered with Phaser
Two colors, two gravity forces, two scores. This is "Black White", my latest HTML5 hyper casual game powered by Phaser, Arcade physics and "difference" blend mode. Have a try.
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Play with gravity like in “Hop Hop Hop Underwater” game. HTML5 prototype powered by Phaser and Arcade physics
"Hop Hop Hop Underwater" is a hyper casual game featuring the ability to jump or dive underwater. I built a HTLM5 prototype powered by Phaser in a few lines. Commented source code available.
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“Puppet Bird” way to control the player built with GDevelop
"Puppet Bird" way to control a character with a crank has been ported to GDevelop by @mobiadge, and I also built my own version. Have a look at these two no-code versions, and get the complete GDevelop project
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HTML5 prototype to drag and rotate a wheel and control your character like in “Puppet Bird” game
Puppet bird was a fun game in the "Flappy Bird" genre, with an unique way to control the character. Look at the HTML5 prototype built with Phaser and drag-rotate plugin to control a character by rotating a crank. Commented source code available.
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Basic webpack guide to bundle all your JavaScript files in one, useful to publish HTML5 games
Distribute your HTML5 games with only one single JavaScript file which bundles all your scripts thanks to the easiest webpack tutorial you will find on the web. Full downloadable Phaser example included.
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Complete “Circle Race” HTML5 prototype built using Phaser 3, with a lot of room for customization
"Circle Race" is a fun HTML5 hyper casual game built wit Construct. I made a Phaser version in 80 lines, with room for customization and sprites generated on the fly. Full source code available.
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“Legends of Runeterra” HTML5 prototype powered by Phaser updated: drawing cards
"Legends of Runeterra" HTML5 prototype has been improved and now you can play cards by dragging them from your hand to the field. Commented source code available, powered by Phaser 3 of course.