Category: HTML5
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Draw a card from your hand like in “Legends of Runeterra” mobile version
With the power of Phaser's drag events, I built this "Legends of Runeterra" way of handling cards in your hand. HTML5 example with complete source code to download.
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Phaser Editor 2D is the web-based IDE you need for HTML5 game development. Let’s build a game with it.
With the new, web based version of Phaser Editor you can build your next HTML5 game completely in the cloud, combining the ease of use of a visual editor with the power of Phaser 3 scripting. I built a "Block it" game in a matter of minutes, have a look.
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Pure Javascript class to handle draw and match games like “Grindstone”, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
What about a pure JavaScript class which handles everything you need in a HTML5 Draw and Match game like "Grindstone" allowing you to focus only on input management and animations? Full source code and Phaser 3 example included
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“VVVVVV” HTML5 prototype powered by Phaser meets light and dark with ray casting and the result is astonishing
Add a twist to your HTML5 platform games featuring light and dark areas using ray casting. Full working example on the VVVVVV prototype powered by Phaser. Full source code available.
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Boost you Phaser development speed with PGInspector
Tired of filling your code with "console.log" to debug your HTML5 games powered by Phaser? You will enjoy PGInspector, just one line of code to add and you're ready to inspect all Game Objects. Free download.
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HTML5 prototype of “Bricks” hyper casual game with Phaser and Arcade physics – Step 2: adding score
"Bricks" HTML5 prototype has been updated and now features a scoring system, using a text game object whose position is constantly updated according to its bounding box - Full Phaser example commented line by line.
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Play with light and dark using ray casting and visibility polygons – updated to Phaser 3
With ray casting you can play with light and shadow in real time. Look at this HTML5 example powered by Phaser and Byron Knoll‘s visibility polygon script. Commented source code available.
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Get into the first Gamedev.js Jam and build a web game in 13 days
Build a HTML5 web game in 13 days and win prizes with the first Gamedev.js Jam starting on April 13th. Save the date!
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Stay safe and learn Phaser 3 HTML5 Cross Platform Game Development with this exclusive offer
I am not a big company anyway I want to encourage you to stay safe at home: I am releasing the first part of an upcoming *BIG* course about HTML5 cross platform game development with Phaser with a "Pay as you want" formula until the end of this emergency. IF YOU LOST YOUR JOB OR SIMPLY CAN'T AFFORD IT, JUST DOWNLOAD IT AND GIVE ME FEEDBACK.
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Built a HTML5 prototype of “Bricks” hyper casual game with Phaser and Arcade physics
"Bricks" is a HTML5 hyper casual game published by Ketchapp. Look how I built a full HTML5 prototype using Phaser and a mix of Arcade physics and tweens. Full commented source code available.
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HTML5 prototype of a planet gravity platform using Phaser 3 and Arcade physics
"Radial gravity" or "Planet gravity" is a feature you've probably already seen in games, but I am applying it to a HTML5 platform game powered by Phaser and Arcade physics, and the result is something new. Full source code available.
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Build a HTML5 game like “A Life of Logic” with Phaser framework
"A Life of Logic" is a fun puzzle game which was awarded with "Game of the Day" on Apple App Store. Get the full source code of the HTML5 prototype built with Phaser.