Category: HTML5
-
“HTML5 Cross Platform Game Development Using Phaser 3” book gets its 4th free update: 6 new pages to show how to use a Texture Atlas and improve performance
I love my readers so I keep on updating my book "HTML5 Cross Platform Game Development Using Phaser 3". 202 pages, 32 source code examples updated to Phaser 3.22.0, and an Android Project to learn HTML5 Cross Platform Game Development Using Phaser
-
HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and Arcade physics now featuring WATER
A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, "stop" tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.
-
Build a HTML5 game like “Surfingers” using Phaser and Arcade physics
"Surfingers" is a cute endless runner and this time you won't control the player but the environment. Swipe to adjust waves height in this HTML5 prototype built with Phaser and Arcade physics. Full source code available.
-
“Way of an idea” prototype ported to HTML5 using Phaser and Matter physics
"Way of an Idea" was a Flash physics puzzle game I enjoyed a lot. Look how I built a HTML5 prototype in a few lines thanks to Phaser and Matter physics.
-
Pixel based physics engine with HTML5 example powered by Phaser
What about a physics engine which is not a physics engine but allows you to build physics games in only 40 lines of code? Enjoy the pixel based JavaScript physics engine, with an example powered by Phaser. Full source code available.
-
Original “VVVVVV” game source code is now public, to celebrate this event here’s a HTML5 prototype build with Phaser and Arcade physics
"VVVVVV" awesome game goes open source thanks to Terry Cavanagh, and I built a 70 lines working HTML5 prototype using Phaser and Arcade physics. Full source code available.
-
Thank you for being my reader in 2019 – Here is a list of the games covered this year.
During 2019, I published or updated 25 game tutorial series featuring almost every kind of game: physics games, endless runner, puzzles, match 3 games, action games and more. Enjoy this recap and see you in 2020!
-
Drive as far as you can in “RRRisky Hills”, my latest HTML5 game powered by Phaser 3, Matter physics and simplify.js
"RRRisky Hills" is a hyper casual HTML5 one-button game featuring a randomly generated terrain, a truck and a diamond, but most of all a lot of fun! Powered by Phaser, Matter physics and simplify.js - Come on and play.
-
Commercial HTML5 math game “DrawSum” source code available for free
What about the complete source code of a commercial HTML5 math game developed with Phaser? Grab this 500 lines script for free, a Match 3 game with a math twist. Featuring first move suggestion.
-
Build a HTML5 game like “Fuse Ballz” with Phaser using Matter physics and changing the way collisions work
Today I have to fight against a weird way to handle physics and collisions in the making of "Fuse Ballz" HTML5 prototype, but thanks to Phaser and Matter physics I managed to build a prototype which reminds the gameplay of the original game. Source code available.
-
Build fake 3D HTML5 games with Phaser, Arcade physics, three.js and Phaser 3D library
You can add a 3rd dimension to your 2D HTML5 powered by Phaser thanks to Phaser3D and Tree.js - Working example using 2D Arcade physics then rendered in 3D - Source code available.
-
HTML5 game like “Bouncy Light” built with Phaser and Arcade physics – Step 2: adding falling platforms and commented source code
"Bouncy Light" HTML5 prototype gets a new platform type: bounce over platforms and watch out for falling platforms, thanks to Phaser and Arcade physics. Commented source code available.