Category: Javascript
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Build a HTML5 game like “Risky Road” using Phaser – step 5: drawing a better terrain
I am showing you how to draw a good looking procedural terrain for the "Risky Road" HTML5 prototype powered by Phaser and Matter physics
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HTML5 “Ballz” prototype built with Phaser 3 now features predictive trajectory
This is probably the first predictive trajectory script built for Arcade physics, featuring a full Phaser prototype of "Ballz" game. Completely commented source code available.
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Turn your HTML5 games into desktop applications using Electron and distribute them – Part 1: Windows
Look how I turned a HTML5 game into a native Windows desktop app in a matter of minutes using Electron. Step by step guide with source code, screenshots and downloadable final project.
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Submit your HTML5 games to Wanted 5 Games and earn money – full guide to integrate their API in your Phaser game
Wanted 5 Games can help you to monetize your HTML5 games by adding advertising and deliver them to million of players. Check this detailed guide about the integration of their JavaScript API in your Phaser game and start monetizing your game today.
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HTML5 “Ballz” prototype rewritten in Phaser 3 using object pooling, Arcade physics, tweens and actions
"Ballz" was a mobile hit a couple of years ago, and now you can find a fully featured prototype built with Phaser 3 and Arcade physics completely commented. Have a go and let's destroy blocks with the power of multiball.
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HTML5 prototype to control a character like in “Serios Scramblers” mobile hit, built with Phaser and Arcade physics
"Serious Scramblers" is a mobile hit featuring a hero falling down an endless pit. I built a working HTML5 prototype using Phaser and Arcade script, and I'm sharing the completely commented source code.
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HTML5 prototype to shoot and destroy walls in a tile based level like in “Castle Ramble” built with Phaser and Arcade physics
"Castle Ramble" is a nice infinite roguelite tile based game where you can shoot at walls to break them. I built a HTML5 prototype powered by Phaser and Arcade physics. Full commented source code available.
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HTML5 deck of cards management updated to Phaser 3
Here is a quick HTML5 prototype to shuffle and draw a deck of cards using Phaser 3, full commented source code available.
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HTML5 prototype of “Run Around” game builth with Phaser with no physics engines
"Run Around" is a mobile hyper casual one button game. where you run around the circle and jump over obstacles. I built a working HTML5 prototype with Phaser using no physics featuring jump and double jump. Commented source code available.
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Build a HTML5 prototype of “qomp” upcoming game with Phaser and Arcade physics
"qomp" is an upcoming one-button game where you play as a Pong's ball which escapes fom the paddles. I built a HTML5 prototype of the game in a few lines using Phaser and Arcade physics. Full commented source code available.
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“Bouncing Light” Phaser prototype rendered in 3D thanks to three.js and Phaser 3D library
You can turn your HTML5 2D Phaser games to shiny new 3D games with almost no effort thanks to three.js and Phaser 3D library. Look at the example and get the commented source code to see how easy it was. Let's go 3D!
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Buildbox complete infinite runner prototype featuring random enemies, in game tutorial, splash screen, game over screen and more
Look how I built a 3D physics endless runner game with almost no code using Buildbox, featuring splash screen, game over screen, in-game tutorial and more. Full example to download for free.