Category: Javascript
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Play “Tunnel Trouble”, the HTML5 game you learn to build with “Create HTML5 vertical endless runner cross platform games”
Play "Tunnel Trouble", my latest HTML5 game powered by Phaser 3, and if you bought the book "Create HTML5 vertical endless runner cross platform games", wait for the full commented source code in your email in next days.
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Play “Black White”, my latest HTML5 hyper casual game powered with Phaser
Two colors, two gravity forces, two scores. This is "Black White", my latest HTML5 hyper casual game powered by Phaser, Arcade physics and "difference" blend mode. Have a try.
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Play with gravity like in “Hop Hop Hop Underwater” game. HTML5 prototype powered by Phaser and Arcade physics
"Hop Hop Hop Underwater" is a hyper casual game featuring the ability to jump or dive underwater. I built a HTLM5 prototype powered by Phaser in a few lines. Commented source code available.
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“Puppet Bird” way to control the player built with GDevelop
"Puppet Bird" way to control a character with a crank has been ported to GDevelop by @mobiadge, and I also built my own version. Have a look at these two no-code versions, and get the complete GDevelop project
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HTML5 prototype to drag and rotate a wheel and control your character like in “Puppet Bird” game
Puppet bird was a fun game in the "Flappy Bird" genre, with an unique way to control the character. Look at the HTML5 prototype built with Phaser and drag-rotate plugin to control a character by rotating a crank. Commented source code available.
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Basic webpack guide to bundle all your JavaScript files in one, useful to publish HTML5 games
Distribute your HTML5 games with only one single JavaScript file which bundles all your scripts thanks to the easiest webpack tutorial you will find on the web. Full downloadable Phaser example included.
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Complete “Circle Race” HTML5 prototype built using Phaser 3, with a lot of room for customization
"Circle Race" is a fun HTML5 hyper casual game built wit Construct. I made a Phaser version in 80 lines, with room for customization and sprites generated on the fly. Full source code available.
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“Legends of Runeterra” HTML5 prototype powered by Phaser updated: drawing cards
"Legends of Runeterra" HTML5 prototype has been improved and now you can play cards by dragging them from your hand to the field. Commented source code available, powered by Phaser 3 of course.
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Draw a card from your hand like in “Legends of Runeterra” mobile version
With the power of Phaser's drag events, I built this "Legends of Runeterra" way of handling cards in your hand. HTML5 example with complete source code to download.
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Phaser Editor 2D is the web-based IDE you need for HTML5 game development. Let’s build a game with it.
With the new, web based version of Phaser Editor you can build your next HTML5 game completely in the cloud, combining the ease of use of a visual editor with the power of Phaser 3 scripting. I built a "Block it" game in a matter of minutes, have a look.
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Pure Javascript class to handle draw and match games like “Grindstone”, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
What about a pure JavaScript class which handles everything you need in a HTML5 Draw and Match game like "Grindstone" allowing you to focus only on input management and animations? Full source code and Phaser 3 example included
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“VVVVVV” HTML5 prototype powered by Phaser meets light and dark with ray casting and the result is astonishing
Add a twist to your HTML5 platform games featuring light and dark areas using ray casting. Full working example on the VVVVVV prototype powered by Phaser. Full source code available.