Category: Javascript
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Phaser 3 version of the HTML5 swipe controlled Sokoban game
What about a complete HTML5 Sokoban game developed with Phaser 3? Get the source code
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“From null to full HTML5 cross platform game” book gets another update
Learning to build HTML5 games has never been so much easy with the latest update of the book "From null to full HTML5 cross platform games".
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How to make your HTML5 game look nice on the iPhone X once you ported it with Cordova
A detailed guide to make your HTML5 games look nice even on the weird iPhone X screen, using Cordova.
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Build a HTML5 game like “Magick” iPad game using Phaser and ARCADE physics – code updated and new features added
I believe "Magick" is - or was - a nice game, so I wanted to update my HTML5 version powered by Phaser and ARCADE physics
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Step by step guide to integrate Gamedistribution API in your HTML5 game
Detailed guide with images and screenshots to start monetizing your HTML5 game with Gamedistribution.com
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Build a HTML5 game like “Ballz” using Phaser and ARCADE physics – adding multiball
I added multiball to "Ballz" HTML5 game prototype made with Phaser and the game is really fast and fun. Source code available, as usual.
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Play “Stack the Crates” on your Android TV – probably the first Phaser game running on Android TV
With the power of Phaser, Cordova and Android Studio, I made probably the first Phaser game officially approved for Android TV
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Build a HTML5 game like “Ballz” using Phaser and ARCADE physics – adding and destroying blocks
The second step of "Ballz" HTML5 game made with Phaser features falling blocks you have to destroy with the ball
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How to make your HTML5 game run as a native Android TV app using Android Studio and Cordova
Ever wanted to make your HTML5 game run on an Android TV as a native app? It's not the easiest thing to do but you can do it, here's how.
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Build a HTML5 game like “Ballz” using Phaser and ARCADE physics
"Ballz" is a great mobile game in the "bricks breaking" genre. Let's build it in HTML5 using Phaser and ARCADE physics.
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Thank you for being my reader in 2017 – Here a small recap of what happened on the blog this year
This year I published 18 game series tutorials explained in more than 100 posts. Thank you for being my reader and enjoy a small recap.
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Box2D Vs p2.js physics in the making of “Stack the Crates” HTML5 game
I made two versions of "Stack the Crates" HTML5 game using both Box2D and p2.js physics engines, powered by Phaser. Look at the differences.