Category: Javascript
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics
"Yeah Bunny" is a fantastic old style platformer. I made the HTML5 prototype in a few lines with Phaser
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The basics behind “wall jump” in platform games. HTML5 prototype made with Phaser and ARCADE physics
Adding wall jump in your platformer has never been so easy thanks to Phaser and ARCADE physics
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Play “Ladderz”, the complete HTML5 game based on “Mike Dangers” concept
HTML5 complete game "Ladderz" ready to play, look at the source code and have fun. Less than 400 lines thanks to Phaser
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – optimizing the code and making the game fair
HTML5 "Mike Dangers" prototype made with Phaser now much more optimized and fair. Have a look.
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding spikes, death and more features
Added deadly spikes and more features to Mike Danger's HTML5 prototype made with Phaser.
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding diamonds and real object pooling
Second step of "Mike Dangers" HTML5 prototype, collecting diamonds with real object pooling. Powered by Phaser
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HTML5 game engine behind “Mike Dangers” made in a few lines of code with Phaser and ARCADE physics
"Mike Dangers" is a fun endless climber. Look how I made the HTML5 main engine in about 150 lines using Phaser and ARCADE physics
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HTML5 prototype of iOS “Zhed” puzzle game with 10 playable levels made with Phaser
"Zhed" game engine is now available with HTML5 powered by Phaser - 10 levels for you to play in about 100 lines of code
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Welcome Learn Lazer!! This site will contain all completed projects, books and tutorials
Welcome to the launch of my new project: Learn Lazer - Full Cross Platform Game Tutorials
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Using Tiled editor to create levels and import them as json data in your HTML5 swipe controlled Sokoban game made with Phaser
I am showing you how to create Sokoban levels with Tiled Map Editor and import them in your HTML5 game powered by Phaser
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HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos – solving and advancing through levels
HTML5 Sokoban game made with Phaser now features swipe control, undos AND level progression, in about 200 lines of code
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HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos updated to 2.7.5
HTML5 Sokoban prototype with swipe control and unlimited undos made in less than 200 lines of code thanks to Phaser