Category: Javascript
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 3: adding the bow, actually a rainbow
In this 3rd part of HTML5 "Mini Archer" tutorial, I am adding a bow. Actually, a rainbow between two clouds. Full TypeScript commented source code available, powered by Phaser
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 2: adding the archer, a running girl
Second step in the creation of HTML5 game like "Mini Archer" using Phaser and writing in TypeScript. Now there's an endless terrain with infinite randomly generated targets, and a running girl. Full commented source code available.
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Build a HTML5 game like “Mini Archer” using Phaser and TypeScript – Step 1: creation of an endless terrain with infinite randomly generated targets
Today I am starting a new Phaser tutorial series about the creation of a HTML5 game like the mobile hyper casual game "Mini Archer". Full source code in TypeScript available to download.
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HTML5 “Serious Scrambers” prototype built with Kaboom, using object pooling. Written in TypeScript
First attempt to create a "Serious Scramblers" HTML5 prototype using Kaboom, a Javascript game programming library. Play and get the commented source code for free.
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Playing with Phaser and Three.js: preload glTF 3d models, render them with Three then animate them with Phaser
Having the 2D power of Phaser and 3D GLTF models of Three.js is easy: look at this completely commented TypeScript tutorial, you should definitively use this combo in your next HTML5 game.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 6: final touches and settings to increase difficulty
In the 6th step of "Stairs" HTML5 prototype built with Phaser and Three.js I added options to automatically increase difficulty as players proceed in this endless runner. Full commented TypeScript source code to download for free.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 5: update to latest Three.js version, moving steps, bonuses to collect and more improvements
I am starting the new year with a massive update to HTML5 prototype of "Stairs" game built with Phaser and Three.js, written in Typescript. Moving steps, bonuses to collect, latest Three.js library and more. Full commented source code available for free.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 4: collision detection, better controls and level progression
Massive update of "Stairs" HTML5 3D game prototype, featuring collision detection without any physics engine, virtual trackpad to control the ball and level progression. Powered by Phaser and Three.js, written in TypeScript. Full commented source code available.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 3: controlling the bouncing ball and adding more spikes
In the 3rd step of "Stairs" HTML5 game powered by Phaser and Three.js, I'll show you how to control the ball with mouse and add more spikes. Full commented TypeScript source code available.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 2: adding the bouncing ball just using trigonometry
In this second step of "Stairs" HTML5 protoype built with Phaser and Three.js we'll see how to add a bouncing ball with no physics engines, just using trigonometry. Full commented source code available, written in TypeScript.
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Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 1: building an endless staircase with random spikes
Using Phaser and Three.js together allowed me to build an endless HTML5 3D staircase with random spikes in a few lines of code. Full commented source code in TypeScript available for download.
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“Bouncy Light” HTML5 prototype built using Phaser to handle game logic and Three to render 3D graphics, written in TypeScript
Working example of full integration between Phaser and Three.js with no external software to build HTML5 games in 3D. "Bouncy Light" prototype available for download with source code.