Category: Phaser
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – adding particle trails, explosions and camera effects
New features have been added to the HTML5 circular endless runner built with Phaser 3 and no physics engines: see how to create particle trails, explosion and camera effects. Full source code available
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“Don’t Touch the Spikes” HTML5 prototype build with Phaser and Matter physics updated: play the complete game rendered in debug draw
"Don't Touch the Spikes" HTML5 prototype now is a full playable game rendered with debug draw. Powered by Phaser and Matter physics. Source code available for download.
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HTML5 prototype of “Don’t Touch The Spikes” built with Phaser 3 and Matter physics
"Don't touch the Spikes" HTML5 prototype built with Phaser 3 and Matter physics shows you how to create a physics world, populate it with squares, circles and custom shapes, apply forces and check for collisions. In just a few lines.
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Play “4096” on your Android device and get the Android Studio project with next update of my latest book
Looking for a 5 minutes game to play? Install "4096" on your Android device. Free with no ads, powered by Phaser 3 and Apache Cordova. Want to know how to build a game like that? EXACTLY like that? Get the book.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – double, triple, infinite jumps and commented source code
Double, triple or even infinite consecutive jumps await you in the HTML5 prototype of a circular endless runner featuring physics without physics engines. Powered by Phaser, with complete commented source code.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – handling collisions without physics
Enjoy perfect shape collision detection without physics engines in this HTML5 circular endless runner prototype powered by Phaser. Jump, double jump, avoid spikes and survive.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser – how to create endless obstacles?
I found a way to create dynamic obstacles in a circular endless runner game. Working HTML5 prototype built with Phaser using only trigonometry, no physics engines.
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Pure mathematics line segment Vs circle collision detection along with HTML5 example
A simple line segment Vs circle collision detection script using only mathematics is what I need to create a game which won't rely on physics engines. Look at the source code and the interactive example.
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HTML5 prototype of a circular endless runner featuring double jump built with Phaser using only trigonometry
I built a HTML5 circular endless runner in about 30 lines with no physics engines using Phaser. Source code available. How would you continue the making of the game?
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HTML5 “Down the Mountain” prototype built with Phaser 3 updated: fake 3D jump using cubic Bezier curves and not using containers anymore
Perfectly fake a 3D isometric jump with Bezier curves in Phaser 3 "Down the mountain" prototype. Source code available.
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Playing with Phaser 3 Tweens, Curves and cubic Bezier curves
With Phaser 3, Tweens and Curves you can do awesome animation using cubic Bezier curves in a few lines thanks to Phaser 3 built in functions. Source code avaiable.
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HTML5 “Down the Mountain” prototype built with Phaser updated to Phaser 3
"Down the Mountain" HTML5 prototype has been updated to Phaser 3, using containers to handle group of sprites and object pooling - Source code available.