Category: Phaser
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HTML5 Prototype of the Iromeku game engine made with Phaser
HTML5 Iromeku game engine prototype made in less than 50 (FIFTY!) lines with Phaser
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Get my first indie minibook: From null to full HTML5 cross platform game
"From null to full HTML5 cross platform game" mini-book will take you by hand in the making of a game using Phaser framework.
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Play “Crack Alien Code”, an HTML5 speed memory game you are about to learn how to code
Play this little HTML5 game made with Phaser, there's a 50 pages booklet which explains how I made it. Out next Monday.
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Create an HTML5 game like The Next Arrow using Phaser
Full "The Next Arrow" HTML5 game made in a little more than 200 lines of code, enjoy the puzzle and publish your best score.
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Phaser tutorial: HTML5 player movement as seen in iPad Magick game, using mostly tile maps
Magick is a great iPad platform game where Oz the hero runs and jumps by himself. Let's build it with Phaser and Tiled
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How to “lock” orientation in your HTML5 responsive game using Phaser
You can't force orientation in your HTML5 mobile game, but I am showing you a workaround with a responsive game with Phaser
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There’s a game in the header of the blog
There's an HTML5 endless runner ready to be played in the header of my blog. Give it a try and post your top scores.
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Create an HTML5 game like Boom Dots in less than 100 lines of code with Phaser
I am showing you the creation of an HTML5 game like Boom Dots with Phaser using only tweens.
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Quick tip: how to scale your HTML5 endless runner game to play it on mobile devices
There isn't a golden rule to scale HTML5 games, but there's a good way to scale HTML5 endless runner games. Check it out.
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Play “A Jumping Block”, an HTML5 minimalist game based on Spring Ninja tutorial
Play a minimalist HTML5 endless runner game: A Jumping Block
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HTML5 Spring Ninja game update: bug fix
A quick update to the infamous bug found on Spring Ninja HTML5 prototype
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HTML5 prototype of an endless runner game like Spring Ninja
Create an HTML5 game like Spring Ninja in a few lines using Phaser and Arcade Physics. High scores included.