Author: Emanuele Feronato
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Coming soon this month: Learning Cocos2d-JS Game Development book
We are a few days away from the release of my new book: Learning Cocos2d-JS Game Development
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HTML5 swipe controlled Sokoban game made with Phaser step 2: adding keyboard controls and unlimited undos
Improving Phaser HTML5 Sokoban game adding keyboard control and unlimited undos
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Wet Paint!! New site layout under construction
Starting 2015 with a new blog look. Feeback, ideas and bug-tracking needed.
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Christmas Quest HTML5 game is out! Play and beat all 100 levels in this Christmas game made with Phaser
I wish you a merry Christmas with this 100 level HTML5 game, made with Phaser
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Get ready to beat all Christmas Quest levels next monday, December 22
There are 100 levels which await you next monday, in my latest HTML5 game made with Phaser
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Phaser tutorial: creation of an HTML5 string avoider prototype, working on mobile devices too
A new version of HTML String Avoider game prototype made with Phaser and working on mobile devices
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HTML5 WebGL 360 degrees panorama viewer with Three.js
Using the amazing Three.js 3D library you can create stunning HTML5 panorama effetcs. Check this one!
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HTML5 Phaser Tutorial: how to create a level selection screen with locked levels and stars – finished prototype
The complete HTML5 level selection screen is now even more complete. Built with Phaser.
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WordPress theme “X” bought and ready to be installed
Having to change my theme, I am about to install X because I find it one of the best premium WP themes around there. Do you agree?
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“What I am playing to” Sunday report #2
A brief overview of the games I played this week. Playing a lot Gems of War, a match three game i really like
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Kiwi.js HTML5 game framework gets a major update and features Chipmunk physics
The awesome Chipmunk2D physics library comes to our JavaScript projects thanks to brand new Kiwi.js plugin. Look at the examples
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Porting my HTML5 games to T2Mobile Flame, the Firefox OS phone
My HTML5 games ready to hit the Firefox Marketplace thanks to Mozilla guys who sent me a reference device to test my games on