Get the full commented source code of

HTML5 Suika Watermelon Game

Talking about Flash, Game development and Monetize.

You are all invited to play my new game, Red Flowers

Red Flowers

It’s the classic “click and toggle” game, in this one you have to turn all gray flowers into red ones.

I got the permisson from Locomalito to import levels from his Red Spheres.

It took me 5 hours to made this 267 lines game, and at first I posted it on Flash Game License to look for a sponsorship when I had another idea.

All in all, I am running an experiment so I must try the weirdest things.

So, think about the game screen you see for the most of the time you are playing.

Well, that’s the game itself, but you are too busy in blasting aliens, slaying enemies, popping bloons and so on to care for anything else.

So let’s think about the runner-up… maybe the preloader? No, while the game loads I am checking for new emails. The splash screen? No way, I am just looking for the “play” button.

What about the level-select screen, when you sit proudly on you chair thinking you almost completed the game, preparing yourself for the last bunch of unlocked levels?

That’s it! You are relaxed enough to pay attention to ads. And you go to this screen everytime you complete a level…

That’s why in my level-select screen I included three randomly showing banners.

At the bottom of the level-select screen, I am showing three ads. One linking to this blog, one asking for a PayPal donation, and one linking to Triqui.com.

All clicks are saved and stored in a mysql database so I can have realtime statistics.

Obviously I will make them public as soon as I’ll get 1k, 10k, 100k and 1M plays.

Meanwhile try to guess the click/play rate.

Hint: don’t stay under 4%…

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