Talking about Actionscript 3, Game development and Users contributions.
Today I’m introducing you a project ran by Djibril Tavares.
It’s an open source, multilevel and multiplayer tilebased isometric engine.
This is the offical list of features:
- Isometric view
- 4 Directional movements (Diagonals)
- Multi level deplacement (slopes, ladders, real gravity)
- Collision detection
- Scrolling/Blitting
- Real time keyboard deplacement
- Zoom in/ Zoom out
- Dynamic tile
- Multi user (java XmlSocket Server)(70%)
- 8 directional sprite movements
- Mouse deplacement with path finding (80%)
- Multi user (java XmlSocket Server)(70%)
- 8 directional sprite movements (under development)
- Mouse deplacement with path finding (80%)
You can read about the project at Angel Street‘s blog (unfortunately in French… no English version… *hint*).
The project consists in two branches: the iso engine itself and the editor.
The code is well organized into classe but it does not have comments, but the author is hosting the project on Google Code
and needs people to help him with graphics and textures, so if you have questions or want to contribute, take a look at it.
Did I forget something? Oh, well, the engine: check it at the official project page.
Lot of interesting projects lately…
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