Talking about Wish Upon a Star game, Actionscript 3, Flash and Game development.
Yesterday I got a couple of badges playing at Wish Upon a Star, and I found the game simple and fun, as well as perfect for a brief tutorial for beginners.
Let’s see what I developed at the moment in this little prototype:
* player moves left and right with slippy controls (like in the original game until you buy grippy control)
* stars fall down at every second
* stars disappear when they leave the bottom of the state
* player can collect stars by touching their center
* stars explode with a particle effect (powered by Flint Particles) when collected
This is the main class:
package {
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.Event;
import flash.events.KeyboardEvent;
public class Main extends Sprite {
// falling stars per second
private var starsPerSecond:Number=5;
// vector which will contain all stars
private var starVector:Vector.=new Vector.();
// player DisplayObject and properties
private var player:Player=new Player();
private var playerSpeed:Number=0;
private var playerThrust:Number=0.5;
private var playerMaxSpeed:Number=3;
private var playerFriction:Number=0.98;
// game timer
private var timer:Timer=new Timer(1000);
public function Main() {
// add background
var bg:Background=new Background();
addChild(bg);
// add the player
addChild(player);
// start the timer
timer.start();
// listeners
timer.addEventListener(TimerEvent.TIMER, tick);
addEventListener(Event.ENTER_FRAME, update);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressed);
}
private function tick(e:TimerEvent):void {
// every second, add some stars and put them on stage and in starVector vector
for (var i:Number=0; iplayerMaxSpeed) {
playerSpeed=playerMaxSpeed;
}
if (playerSpeed<-playerMaxSpeed) {
playerSpeed=- playerMaxSpeed;
}
}
private function update(e:Event):void {
for (var i:Number=0; i490) {
removeChild(starVector[i]);
starVector.splice(i,1);
if (i>0) {
i--;
}
}
// remove stars when their CENTER hit the player
if (player.hitTestPoint(starVector[i].x,starVector[i].y,true)) {
var starExplosion:StarExplosion=new StarExplosion(starVector[i]);
addChild(starExplosion);
removeChild(starVector[i]);
starVector.splice(i,1);
if (i>0) {
i--;
}
}
}
// adjust player posiiton
player.x+=playerSpeed;
playerSpeed*=playerFriction;
}
}
}
This is Star
class, only used to randomly place stars and assign them a random speed:
package {
import flash.display.Sprite;
public class Star extends Sprite {
public var ySpeed:Number;
public function Star() {
x=Math.random()*600+20;
y=-10+Math.random()*-240;
ySpeed=0.9+Math.random()*0.2;
}
}
}
This is Player
class,only used to place the player:
package {
import flash.display.Sprite;
public class Player extends Sprite {
public function Player() {
x=320;
y=465;
}
}
}
And this is StarExplosion
class, used for the particle effect:
package {
import flash.display.Sprite;
import flash.geom.Point;
import org.flintparticles.common.counters.*;
import org.flintparticles.common.actions.*;
import org.flintparticles.common.displayObjects.RadialDot;
import org.flintparticles.common.initializers.*;
import org.flintparticles.twoD.actions.*;
import org.flintparticles.twoD.emitters.Emitter2D;
import org.flintparticles.twoD.initializers.*;
import org.flintparticles.twoD.renderers.*;
import org.flintparticles.twoD.zones.*;
public class StarExplosion extends Sprite {
public function StarExplosion(s:Star) {
x=s.x;
y=s.y;
var emitter:Emitter2D = new Emitter2D();
emitter.counter=new Blast(50);
emitter.addInitializer(new ImageClass(Star));
emitter.addInitializer(new Velocity(new DiscZone(new Point(0,0),70,40)));
emitter.addInitializer(new ScaleImageInit(0.2,0.4));
emitter.addInitializer(new Lifetime(1,1.5));
emitter.addInitializer(new AlphaInit(0.2,0.7));
emitter.addAction(new Move());
emitter.addAction(new Age());
emitter.addAction(new Accelerate(0,100));
emitter.addAction(new RandomDrift(20,2));
var renderer:DisplayObjectRenderer = new DisplayObjectRenderer();
renderer.addEmitter(emitter);
addChild(renderer);
emitter.start();
}
}
}
This is the result:
Move the player with LEFT and RIGHT arrow keys.
Download the source code. Next time, player jump and animation, and something more.
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