Talking about 10000000 game, Flash, Game development and Stencyl.
A couple of months ago I showed you the creation of a Flash AS3 match 3 engine by dragging rows and columns rather than swapping items like the one used in the famous 10000000 game.
Now I made the same thing using Stencyl. I really recommend to give Stencyl a try because it’s very easy to do stuff with it.
Here is what I did:
Click and drag row and columns. I also used a “retina” display as images are actually 80×80 pixels although I am showing them at 40×40.
The project is a bit unoptimize as I am trying to convert it into a customizable behavior, anyway I followed the same logic used in the creation of a Flash AS3 match 3 engine by dragging rows and columns rather than swapping items.
We have only an actor called Tile with 6 animations, one for each color.
The one and only behavior bound to the main scene has four events:
Created to initialize the game
Mouse Clicked to pick a tile
Mouse Moved to drag a row or a column
Mouse Released to stop dragging
During next days I will release a proper optimized behavior with space for customization, meanwhile you can have a look at the project source code.
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