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Talking about Box2D, Game development, HTML5 and Javascript.

I am very proud to announce you my 3rd book: Learning Cocos2d-JS Game Development has been released!

After exploring AS3 game development with Flash Game Development by Example and Box2D physics with Box2D for Flash Games, it’s time to create cross-platform games with Learning Cocos2d-JS Game Development.

It’s an amazing book starting from the forewords of Shun Lin (cofounder of Cocos2d-x) and Huabin Ling (lead programmer of Cocos2d-JS) until the last page.

As usual, I packed as much information as I could, following the “no boring theory” principle. You will learn game development while creating a series of games, such as a Concentration game, an Endless Runner, a Sokoban game, a physics Totem Destroyer game powered both by Box2d and Chipmunk, a Draw n’ Match game, a Catch n’ Avoid game, controlled in a lot of ways including virtual pads, ghost buttons, mouse and fingers.

You will learn, among other things, how to create particles, animate your sprites with tweens, add realistic physics to your games, adding sound effects and background music, create a menu, handle various screen resolutions, and a lot more.

While I am leaving you to the official page for the full list of content, I hope you will buy the book and enjoy reading it as much as I enjoy writing it.

I put real passion in it, and I am sure it will be your companion in the creation of your next HTML5 games.

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