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Talking about Actionscript 3, Flash, Game development and Users contributions.

The name is still JohnnyCar (based on an old idea for a game), but Dylan Dalrymple plans to change it to TileSense as soon as possible.

It’s a platform engine based on New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

According to the official webiste, TileSense is a full-featured platform game engine for the universal Flex/Flash platform created by DD Productions.

It will enable any developer, experienced or amateur, to create dynamic online games at an agile speed with the included Authoring Tools in every release.

At a final stage of development, TileSense will include:

  • 2D and 3D Menu Creation and Management
  • Automated Intelligent AI
  • Complete IDE with Full Control of TileSense
  • Customizable Items
  • Fully Optimizable Engine
  • Included Set of Pre-Built Scenery
  • Multiple Pre-Built Types of Enemies
  • Over 10 Different Types of Tiles
  • Parallax and Static Backdrops with Unlimited Amount of Layers
  • Particle Effects
  • Static and Dynamic Audio
  • Tile-Based Level Design
  • Unlimited Number of Games

At the moment the project just started but Dylan is sharing the source code. I gave a look at it and I have to say the code is well organized, with every asset in its own class.

A must see for everybody willing to learn something about AS3 and platformers.

And here it is an example of the working engine

As usual, use arrow keys to move and spacebar to jump.

Download the entire project.

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