Detecting mouse gestures in Flash with AS3 – Fixed

Talking about Actionscript 3 and Flash.

This is the reprise of an old post about detecting mouse gestures. Since I am making a quick game for my daughter using mouse (or finger gestures), I took the old algorithm and fixed a bug which prevented to correctly detect the up-right movement. Moreover, I optimized a bit the cde to avoid small movement detection.

This is the resut, draw something in the upper left sector:

The theory is fully explained in the original post, at the moment I am optimizing the code zooming the filtered mouse movement in order to achieve more precision when the user draws tiny lines.

This is the source code:

package {
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.events.Event;
	import flash.text.TextField;
	public class Main extends Sprite {
		private var drawing:Boolean=false;
		private var freeMouse:Sprite=new Sprite();
		private var stepMouse:Sprite=new Sprite();
		private var dirMouse:Sprite=new Sprite();
		private var pX,pY,pX2,pY2:int;
		private var directions:TextField=new TextField();
		private var lastDirection:Number;
		private var currentDirection:Number=-1;
		public function Main():void {
			graphics.lineStyle(4,0x000000);
			graphics.moveTo(320,0);
			graphics.lineTo(320,480);
			graphics.moveTo(0,240);
			graphics.lineTo(640,240);
			addChild(freeMouse);
			addChild(stepMouse);
			addChild(dirMouse);
			addChild(directions);
			stepMouse.x=320;
			dirMouse.y=240;
			directions.x=320;
			directions.y=240;
			directions.height=240;
			addEventListener(Event.ENTER_FRAME,update);
			stage.addEventListener(MouseEvent.MOUSE_DOWN,startDrawing);
			stage.addEventListener(MouseEvent.MOUSE_UP,stopDrawing);
		}
		private function startDrawing(e:MouseEvent):void {
			if (! drawing) {
				directions.text="";
				lastDirection=-1;
				drawing=true;
				freeMouse.graphics.clear();
				freeMouse.graphics.lineStyle(1,0x0000ff);
				freeMouse.graphics.moveTo(mouseX,mouseY);
				stepMouse.graphics.clear();
				stepMouse.graphics.lineStyle(1,0xff0000);
				stepMouse.graphics.moveTo(mouseX,mouseY);
				dirMouse.graphics.clear();
				dirMouse.graphics.lineStyle(1,0x00ff00);
				dirMouse.graphics.moveTo(mouseX,mouseY);
				pX=pX2=mouseX;
				pY=pY2=mouseY;
			}
		}
		private function stopDrawing(e:MouseEvent):void {
			drawing=false;
		}
		private function update(e:Event):void {
			if (drawing) {
				freeMouse.graphics.lineTo(mouseX,mouseY);
				var dX=pX-mouseX;
				var dY=pY-mouseY;
				var distance:Number=dX*dX+dY*dY;
				if (distance>400) {
					stepMouse.graphics.lineTo(mouseX,mouseY);
					var angle:Number=Math.atan2(dY,dX)*57.2957795;
					var refinedAngle:Number;
					var directionString:String;
					if (angle>=22*-1&&angle<23) {
						refinedAngle=0;
						directionString="Left\n";
					}
					if (angle>=23&&angle<68) {
						refinedAngle=Math.PI/4;
						directionString="Up Left\n";
					}
					if (angle>=68&&angle<113) {
						refinedAngle=Math.PI/2;
						directionString="Up\n";
					}
					if (angle>=113&&angle<158) {
						refinedAngle=Math.PI/4*3;
						directionString="Up Right\n";
					}
					if (angle>=158||angle<157*-1) {
						refinedAngle=Math.PI;
						directionString="Right\n";
					}
					if (angle>=157*-1&&angle<112*-1) {
						refinedAngle=- Math.PI/4*3;
						directionString="Down Right\n";
					}
					if (angle>=112*-1&&angle<67*-1) {
						refinedAngle=- Math.PI/2;
						directionString="Down\n";
					}
					if (angle>=67*-1&&angle<22*-1) {
						refinedAngle=- Math.PI/4;
						directionString="Down Left\n";
					}
					pX2-=Math.sqrt(distance)*Math.cos(refinedAngle);
					pY2-=Math.sqrt(distance)*Math.sin(refinedAngle);
					if (refinedAngle!=lastDirection) {
						lastDirection=refinedAngle;
					}
					else {
						if (currentDirection!=lastDirection) {
							directions.appendText(directionString);
							currentDirection=lastDirection;
						}
					}
					dirMouse.graphics.lineTo(pX2,pY2);
					pX=mouseX;
					pY=mouseY;
				}
			}
		}
	}
}

As always you can download the source code. Next time, optimized gesture detection, plus the capability of recognizing simple shapes.