Talking about Actionscript 3, Flash and Game development.
Some days ago I showed you how to save and show the best score in your game with Scoreoid.
Now it’s time to make something more interesting, such as a top 5 leaderboard. If you followed the first step, you should know one of the best Scoreid features is there isn’t any SDK since the Scoreoid Open Web API is based on the standard RESTful HTTP/HTTPS protocol.
Anyway, this is the new version of the game, with the top 5 at the bottom right of the stage:
You know how to play: mouse button to turn on engines, avoid the squares, collect the circles and travel as far as you can. Notice the leaderboard in the bottom right corner.
I just created another sprite called Leaderboard
with a dynamic text in it, and made some changes to the main class. In the script, I highlighted the changes from the previous version.
package { import flash.display.Sprite; import flash.filters.GlowFilter; import flash.events.Event; import flash.events.MouseEvent; import flash.net.URLRequest; import flash.net.URLVariables; import flash.net.URLLoader; import flash.net.URLRequestMethod; import flash.net.URLLoaderDataFormat; public class Main extends Sprite { private var shipFilter:GlowFilter=new GlowFilter(0x00ff00,0.8,4,4,2,3,false,false); private var smokeFilter:GlowFilter=new GlowFilter(0xff0000,0.8,4,4,2,3,false,false); private var fuelFilter:GlowFilter=new GlowFilter(0x00ffff,0.8,4,4,2,3,false,false); private var rockFilter:GlowFilter=new GlowFilter(0xffffff,0.8,4,4,2,3,false,false); private var gravity:Number=0.1; private var thrust:Number=0.25; private var yspeed:Number=0; private var xspeed:Number=5; private var distance:Number=0; private var smokeInterval:Number=10; private var framesPassed:Number=0; private var fuelFrequency:Number=10; private var gasoline:Number=500; private var rockFrequency:Number=50; private var engines:Boolean=false; private var ship:Ship=new Ship(); private var score:Score=new Score(); private var leaderboard:Leaderboard=new Leaderboard(); private var rockCanvas:Sprite=new Sprite(); private var fuelCanvas:Sprite=new Sprite(); private var smokeCanvas:Sprite=new Sprite(); private var fuelVector:Vector.<Fuel>=new Vector.<Fuel>(); private var rockVector:Vector.<Rock>=new Vector.<Rock>(); private var smokeVector:Vector.<Smoke>=new Vector.<Smoke>(); public function Main() { getBest(); addChild(ship); ship.x=120; ship.y=240; ship.filters=new Array(shipFilter); addChild(rockCanvas); addChild(fuelCanvas); addChild(smokeCanvas); addChild(score); addChild(leaderboard); addEventListener(Event.ENTER_FRAME,update); stage.addEventListener(MouseEvent.MOUSE_DOWN,engineOn); stage.addEventListener(MouseEvent.MOUSE_UP,engineOff); } private function engineOn(e:MouseEvent):void { engines=true; framesPassed=smokeInterval; } private function engineOff(e:MouseEvent):void { engines=false; smokeInterval=10; } private function update(e:Event):void { if (Math.random()*1000<fuelFrequency) { var fuel:Fuel=new Fuel(); fuel.y=Math.random()*400+40; fuel.x=650; fuel.filters=new Array(fuelFilter); fuelCanvas.addChild(fuel); fuelVector.push(fuel); } if (Math.random()*1000<rockFrequency) { var rock:Rock=new Rock(); rock.y=Math.random()*400+40; rock.x=670; rock.rotation=Math.random()*360; rock.filters=new Array(rockFilter); rockCanvas.addChild(rock); rockVector.push(rock); } distance+=xspeed; score.scoreText.text="Distance: "+distance+"\nFuel: "+gasoline; if ((gasoline>0)&&(engines)) { yspeed-=thrust; smokeInterval-=0.25; gasoline-=1; framesPassed++; if (smokeInterval<framesPassed) { var smoke:Smoke=new Smoke(); smoke.x=ship.x; smoke.y=ship.y; smoke.filters=new Array(smokeFilter); smokeCanvas.addChild(smoke); smokeVector.push(smoke); framesPassed=0; smokeInterval-=0.01; } } yspeed+=gravity; ship.y+=yspeed; angle=Math.atan2(yspeed,xspeed); ship.rotation=angle*180/Math.PI; for (var i:int=fuelVector.length-1; i>=0; i--) { fuelVector[i].x-=xspeed*1.2; var dist_x:Number=ship.x+28*Math.cos(angle)-fuelVector[i].x; var dist_y:Number=ship.y+28*Math.sin(angle)-fuelVector[i].y; var dist:Number = Math.sqrt(dist_x*dist_x+dist_y*dist_y); if (dist<10) { gasoline+=100; fuelCanvas.removeChild(fuelVector[i]); fuelVector.splice(i,1); } else { if (fuelVector[i].x<-10) { fuelCanvas.removeChild(fuelVector[i]); fuelVector.splice(i,1); } } } for (i=rockVector.length-1; i>=0; i--) { rockVector[i].x-=xspeed; if (rockVector[i].x<-20) { rockCanvas.removeChild(rockVector[i]); rockVector.splice(i,1); } } for (i=smokeVector.length-1; i>=0; i--) { smokeVector[i].x-=xspeed; smokeVector[i].width+=0.2; smokeVector[i].height+=0.2; smokeVector[i].alpha-=0.04; if (smokeVector[i].alpha<0) { smokeCanvas.removeChild(smokeVector[i]); smokeVector.splice(i,1); } } if (ship.y>480 || ship.y<0 || rockCanvas.hitTestPoint(ship.x+28*Math.cos(angle), ship.y+28*Math.sin(angle), true) || rockCanvas.hitTestPoint(ship.x+8*Math.cos(angle+Math.PI/2), ship.y+8*Math.sin(angle+Math.PI/2), true) || rockCanvas.hitTestPoint(ship.x+8*Math.cos(angle-Math.PI/2), ship.y+8*Math.sin(angle-Math.PI/2), true)) { postScore(); yspeed=0; ship.y=200; gasoline=500; distance=0; rockVector=new Vector.<Rock>(); removeChild(rockCanvas); rockCanvas=new Sprite(); addChild(rockCanvas); fuelVector=new Vector.<Fuel>(); removeChild(fuelCanvas); fuelCanvas=new Sprite(); addChild(fuelCanvas); smokeVector=new Vector.<Smoke>(); removeChild(smokeCanvas); smokeCanvas=new Sprite(); addChild(smokeCanvas); } } private function postScore():void { var url:String="https://www.scoreoid.com/api/createScore"; var request:URLRequest=new URLRequest(url); var requestVars:URLVariables = new URLVariables(); request.data=requestVars; requestVars.api_key="ab6df379525fea384c690532df9550e38c948707"; requestVars.game_id="690bf9d6ab"; requestVars.response="XML"; requestVars.username="Demo name"; requestVars.score=distance; request.method=URLRequestMethod.POST; var urlLoader:URLLoader = new URLLoader(); urlLoader = new URLLoader(); urlLoader.dataFormat=URLLoaderDataFormat.TEXT; urlLoader.addEventListener(Event.COMPLETE, scorePosted); urlLoader.load(request); } private function scorePosted(event:Event):void { getBest(); } private function loaderCompleteHandler(event:Event):void { var xml:XML=new XML(event.target.data); leaderboard.scoreText.text="TOP SCORES\n\n"; for (var i:Number=0; i<5; i++) { var player:XML=xml.child("player")[i]; leaderboard.scoreText.appendText((i+1)+") "+player.child("score").attribute("score")+"\n"); } } function getBest():void { var url:String="https://www.scoreoid.com/api/getScores"; var request:URLRequest=new URLRequest(url); var requestVars:URLVariables = new URLVariables(); request.data=requestVars; requestVars.api_key="xxxxx"; requestVars.game_id="yyyyy"; requestVars.response="XML"; requestVars.order_by="score"; requestVars.order="desc"; requestVars.limit="5"; request.method=URLRequestMethod.POST; var urlLoader:URLLoader = new URLLoader(); urlLoader = new URLLoader(); urlLoader.dataFormat=URLLoaderDataFormat.TEXT; urlLoader.addEventListener(Event.COMPLETE, loaderCompleteHandler); urlLoader.load(request); } } }
As you can see, it’s just a matter of using getScores() method to retrieve a number (requestVars.limit) of game scores ordered by a desired way (requestVars.order_by) in a particular order (requestVars.order).
You will get an XML like this one:
<scores> <player username="Demo Name" email="" first_name="" last_name="" platform=""> <score score="42185" difficulty="0" platform="" leaderboard="" created="2013-06-07 18:32:42" data=""/> </player> <player username="Demo Name" email="" first_name="" last_name="" platform=""> <score score="42085" difficulty="0" platform="" leaderboard="" created="2013-06-05 21:14:17" data=""/> </player> <player username="Demo Name" email="" first_name="" last_name="" platform=""> <score score="41940" difficulty="0" platform="" leaderboard="" created="2013-06-11 00:00:33" data=""/> </player> <player username="Demo Name" email="" first_name="" last_name="" platform=""> <score score="39175" difficulty="0" platform="" leaderboard="" created="2013-06-06 13:10:19" data=""/> </player> <player username="Demo Name" email="" first_name="" last_name="" platform=""> <score score="38540" difficulty="0" platform="" leaderboard="" created="2013-06-11 00:44:44" data=""/> </player> </scores>
Which is pretty easy to parse by loaderCompleteHandler
function. Refer to understanding AS3 and XML if you don’t know how to parse XML.
And that’s another great Scoreoid feature unveiled, next time I am going to show you even more.
No need to download anything, just copy/paste this code in the file you can get from the original prototype, just remember to use your own game id and api key.
Never miss an update! Subscribe, and I will bother you by email only when a new game or full source code comes out.