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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

Papervision3D: understanding Plane object – part 6

In part 5 we created a playing card. Now it’s time to make it a bit more realistic. You know when you play again and again with playing cards, they bend. We’ll learn how to bend our planes. To bend objects in Papervision3D we need a 3rd party library called AS3Dmod. AS3Dmod is a framework … Papervision3D: understanding Plane object – part 6

Talking about Actionscript 3 and Flash.

The end of GameJacket?

I blogged about GameJacket about a year ago in the post Monetize your Flash game with GameJacket. I never tried, but it was the biggest MochiAds competitor Sadly, today I received this email: « Last month, GameJacket learned that the funding round it had engaged it had failed with the proposed venture capital investor withdrawing … The end of GameJacket?

Talking about Game development and Monetize.

WordPress 2.8 released

WordPress 2.8 is available for download at the official site. All the changes are listed in the 2.8 Release Jazzes Themes and Widgets entry, but I want to focus your attention on these features: * You can now browse themes directly from your control panel. I mean the themes contained in the theme directory, not … WordPress 2.8 released

Talking about WordPress.

Papervision3D: understanding Plane object – part 5

This is the time to add textures to our plane from a movieclip. Since I am making a card game, I want to store all cards in a single movieclip and assign each frame to a different plane. At the moment I have only two frames, one with the front and one with the back … Papervision3D: understanding Plane object – part 5

Talking about Actionscript 3 and Flash.

Triqui MochiAds Arcade theme released!!!

Finally I released the theme I announced a lot of times… See the theme in action The theme has its own dedicated page, check it at Triqui MochiAds Arcade theme for WordPress official page. Waiting for your comments… and see you on June 22 for the release of the plugin…

Talking about WordPress.

Papervision3D: understanding Plane object – part 4

Understanding planes has never been so much fun, so here we go with the 4th part. This is full of new features, such as: * Making interactive objects * Giving objects a name * Changing object colors on the fly This is the same old script as seen in Papervision3D: understanding Plane object – part … Papervision3D: understanding Plane object – part 4

Talking about Actionscript 3 and Flash.

Understanding AS3 custom events

Every AS3 programmer uses event listeners to allow objects to become active and listen for specific instructions, such as a mouse click or the beginning of a new frame. Now it’s time to see how can you create new events, but before entering into this script, let me say it’s not a “do it or … Understanding AS3 custom events

Talking about Actionscript 3 and Flash.

Understanding roguelike dungeons

The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The … Understanding roguelike dungeons

Talking about Game development and Links.

Case history: creating a successful niche Flash arcade site

This is the interesting story of Michael Edlavitch from Hooda Math, a 10,000 visitors/day successful niche Flash arcade site. If you are an arcade site owner, you can’t miss this: « Before Walmart moves into a small town they offer classes to the small business owners on how to keep their businesses a float. What … Case history: creating a successful niche Flash arcade site

Talking about Monetize and Users contributions.

Alexa rank under 40K!!!

About a year after being one of the top 50,000 sites in the world, the blog now is one of the 40,000 most visited sites in the web. That’s an awesome result for a niche blog like this one, and obviously this motivates me to continue posting more and more stuff.

Talking about Blogging.

Papervision3D: understanding Plane object – part 3

In this 3rd part we’ll discover two interesting features: 1) How to add a bitmap texture to a plane 2) How to set the camera to make Papervision3D units match pixels Let’s start… the “units Vs pixels” issue can be a problem when we want a plane (or whatever) to have a precise size in … Papervision3D: understanding Plane object – part 3

Talking about Actionscript 3 and Flash.

HiRoads developer Diary

If you remember 5 Commodore 64 games I would like to see ported in Flash, you know I am a great fan of Trailblazer, the game that inspired Tileball. Today I am proud to introduce Filippo Bodei from Monkey Odyssey his Trailblazer-like game HiRoads. Let’s read Flippo Bodei’s developer diary:

Talking about Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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