Get the full commented source code of

HTML5 Suika Watermelon Game

Talking about Hexagonal Tiles game, Actionscript 2, Flash and Game development.

In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex maps.

Now it’s time to find adjacent cells in vertical hex maps.

hexagon_width = 44;
hexagon_height = 38;
grid_x_size = 10;
grid_y_size = 12;
sector_width = hexagon_width/4*3;
sector_height = hexagon_height;
gradient = (hexagon_width/4)/(hexagon_height/2);
for (x=0; x=hexagon_height/2) {
				if (delta_sector_x>(hexagon_width/2-delta_sector_y*gradient)) {
					real_x = sector_x;
					real_y = sector_y;
				}
				else {
					real_x = sector_x-1;
					real_y = sector_y;
				}
			}
			else {
				if (delta_sector_x=0) and (real_x=0) and (real_y

Here it is:

This is the last uncommented step, during next one we will discuss about the method used to determine adjacent cells.

Download and enjoy!!

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