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HTML5 Suika Watermelon Game

Talking about Actionscript 3, Flash, Game development and Monetize.

Today you can play Stringy, my latest Flash game.

It’s an avoider game based upon the post develop a Flash game like String Avoider – AS3 version – and more! with 40 levels.

Once you complete a level, you’ll get up to three white stars according to how quickly you completed it, and the aim of the game is to collect all 40*3=120 stars.

The making of the game

I always wanted to develop an avoider game, since I’m quite a fan of this genre of games. More than three years ago I made Jamag and it was played only a million times, so I wanted to do something better.

I added some new features such as items to collect to complete the level, and a quite unique way to collect them, not just hitting but drawing a lasso around them.

This was the hardest part to code, but I solved it with an easy trick I’ll explain during next posts.

The particle effects are powered by Flint particle system which I’ve found easy, flexible and powerful, and I used Playtomic to keep track of game plays and level progression.

Uh, and there’s an interesting anti-cheat system which prevents you to use the right mouse button to “teleport” to the exit. This is quite easy in AS2, a little more tricky in AS3.

Monetization of the game

I updated the game on FlashGameLicense and I got offers from Soogames, LioFlash and GameBoltz, and I want to give them a big THANK YOU, but in the end I saw a banner on FGL about a performance system by Fupa so I decided to try it since I never used this kind of way to monetize a game.

Basically when you send a player to Fupa, you’ll receive $0.04 for every game played and a $0.04 bonus if the player registers to the portal.

I see something interesting in it although playing on Fupa as guest is quite an hassle, you have to wait for a ton of ads, but all in all it’s an experiment and I’ll able to publish some results soon.

For the main monetization I used MochiMedia with version control, so I will be able to push other ads if Fupa won’t perform well.

I am open to sitelocked sponsorships so feel free to make an offer if you want the game branded exclusively for your portal.

Games in progress

At the moment there is Slingy, a physics collecting game for bidding on FGL, and I am developing my first StencylWorks with a work in progress name of “Kira the Witch” which will be probably changed to “Kira the Gipsy”.

That’s all at the moment, I hope you’ll enjoy playing Stringy like I enjoyed developing it. And don’t forget to rate it with a 5/5…

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