Talking about Flash and Users contributions.
Today it’s the time to publish a demo/prototype of a 3D mouse-controlled cube sent by Andre Marianiello.
It was made with code from the 3D tutorials on www.kirupa.com that I formatted into easy-to-use classes. Easy to make simple changes if that would be more agreeable to you. I will send source code if you want, but you don’t have to publish it (unless, of course, you want to).
As usual, Andre commented the code to make it more readable for us all
This is the main actionscript
import Space3D.*;
#include "customFunctions.as"
//to hold clips
this.createEmptyMovieClip("space", 1);
//center origin
space._x = Stage.width / 2;
space._y = Stage.height / 2;
//hold x,y,z values of the 8 points to make a cube
pointsArray = new Array();
pointsArray.push(new Point3D(-100, -100, -100));
pointsArray.push(new Point3D(-100, -100, 100));
pointsArray.push(new Point3D(-100, 100, -100));
pointsArray.push(new Point3D(-100, 100, 100));
pointsArray.push(new Point3D(100, -100, -100));
pointsArray.push(new Point3D(100, -100, 100));
pointsArray.push(new Point3D(100, 100, -100));
pointsArray.push(new Point3D(100, 100, 100));
//attach 8 clips to space's 0,0 (center of screen)
for (i = 0; i < 8; i++) {
attachedObj = space.attachMovie("ball", "ball" + i, i);
}
//move camera towards you (comment out the next line if you want to be inside the cube
Camera3D.z = -200;
rotateCube = function () {
//rotation of cube determined by _xmouse and _ymouse
var xrot = this._ymouse / 900;
var yrot = -this._xmouse / 900;
//rotate all the points
Universe3D.rotatePointArray(pointsArray, xrot, yrot, 0);
//convert the 3D points to 2D points
screenPoints = Universe3D.toUniverse2D();
for (var i = 0; i < screenPoints.length; i++) {
var cur_ball = this["ball" + i];
//attach a ball to each point
screenPoints[i].moveClipHere(cur_ball);
}
};
space.onEnterFrame = rotateCube;
And this is the content of the customFunctions.as
file
Object.prototype.toString = function() {
//set empty string to be displayed
var string = "";
//cycle through properties and functions
for (var i in this) {
//if not a function
if (typeof (this[i]) != "function") {
//add the property name and value to the string
string += i+":"+this[i].toString()+", ";
} else {
//else add the function name and "Function"
string += i+":Function, ";
}
}
//don't include last comma and space in final string
string = string.substring(0, string.length-2);
return string;
};
MovieClip.prototype.lineHitTest = function(x1, y1, x2, y2, pre) {
//find difference in x
var x = x2-x1;
//find difference in y
var y = y2-y1;
//find distance between points
var dis = Math.sqrt(x*x+y*y);
//when pre(precision) equals 2, it checks every 2 points
//therefore, the number of point equals dis/pre
var num = dis/pre;
var xinc = x/num;
var yinc = y/num;
//vars to hold current point
var tx, ty;
if (num) {
for (var i = 0; i<=num; i++) {
//if pre equals 2 and distance is ten, then
//we find a point 1/5 of the way down the line.
tx = x1+i*xinc;
ty = y1+i*yinc;
//if the point(tx, ty) touches the movieclip we're testing
if (this.hitTest(tx, ty, true)) {
//return true because the movieclip is on the line
return {x:tx, y:ty};
}
}
}
//return false because none of the tested points hit the movieclip
return false;
};
Object.prototype.clone = function() {
//empty object
var temp = new Object();
//for each propety in the going-to-be-cloned object
for (i in this) {
//copy property name with value to new object
temp[i] = this[i];
}
return temp;
};
Array.prototype.clone = function() {
//empty array
var temp = new Array();
//for each value in the going-to-be-cloned array
for (i in this) {
//copy value with index to new object
temp[i] = this[i];
}
return temp;
};
Array.prototype.sum = function() {
//empty num
var total = 0;
//for each value in the array
for (i=0; itop) {
return top;
}
return num;
};
Move the mouse to rotate the cube
Can be useful for a preloader, or a screen saver, or maybe you'll find another use of it.
Take the source code and enjoy
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