Talking about Game development.
Some days ago I received a message from MaxManning about Summer Couples, and I want you to read it:
« Hey, first I love your new game Summer Couples, it’s wasted far more of my time than I should have allowed it to. That’s the sign of a good game!
Anyways, I was playing it when I had a pretty intensive flash game running in another tab in Firefox. I didn’t notice until about 3-4 minutes in the game, but it seemed like the game wasn’t really getting harder. I then noticed that the timer bar was going much slower than what I might have expected at that point in the game.
At first I figured maybe you had uploaded a new version of the game that was a bit easier – possibly because someone had said it was too hard. So, I ended up getting like 60k or something and now have the high score — but now I know that it’s completely based on your timer bar being frame based as opposed to being based on a real timer.
Sorry for the long drawn out message :) But the short versio is – I think switching the timer bar to being time based as opposed to frame based would prevent cheating. »
I have to say… he’s right!
Using frame based (or loop based, or any other way of measurement that does not use the clock) events means your game can be cheated easily.
Just open some CPU expensive software and you will slow down the game, making it easier to play. So people will want to slow down the game.
If you set Timer based events, even if your game is slowed, the timer keeps running at the same rate, and people won’t want to slow down the game.
Thank you MaxManning
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