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Talking about Platform game game, Actionscript 2, Flash and Game development.

You asked for the clouds, and here they are.

Clouds are marked with a 5 in level array.

Next stop… ladders…

tile_size = 20;
ground_acceleration = 1;
ground_friction = 0.8;
air_acceleration = 0.5;
air_friction = 0.7;
ice_acceleration = 0.15;
ice_friction = 0.95;
treadmill_speed = 2;
max_speed = 3;
xspeed = 0;
yspeed = 0;
falling = false;
gravity = 0.5;
jump_speed = 6;
level = new Array();
level[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
level[1] = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1];
level[2] = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1];
level[3] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1];
level[4] = [1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 3, 3, 3, 3, 1, 1, 4, 4, 4, 4, 1, 1];
player = [2, 1];
function create_level(l) {
	_root.createEmptyMovieClip("level_container",1);
	level_height = l.length;
	level_width = l[0].length;
	for (y=0; ymax_speed) {
		xspeed = max_speed;
	}
	if (xspeed0) {
		if ((bottom_right != 0) or (bottom_left != 0)) {
			if (bottom_right != 5 and bottom_left != 5) {
				y_pos = bottom*tile_size-9;
				yspeed = 0;
				falling = false;
				jumping = false;
			}
			else {
				if (prev_bottom0) {
		if ((top_right != 0 and top_right != 5) or (bottom_right != 0 and bottom_right != 5)) {
			x_pos = right*tile_size-6;
			xspeed = 0;
		}
	}
	prev_bottom = bottom;
}
function get_edges() {
	// right edge
	right = Math.floor((x_pos+5)/tile_size);
	// left edge   
	left = Math.floor((x_pos-6)/tile_size);
	// bottom edge
	bottom = Math.floor((y_pos+8)/tile_size);
	// top edge
	top = Math.floor((y_pos-9)/tile_size);
	// adjacent tiles
	top_right = level[top][right];
	top_left = level[top][left];
	bottom_left = level[bottom][left];
	bottom_right = level[bottom][right];
	center = level[center_y][center_x];
}

Download the source code.

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