The concept is also very similar: once you performed a successful match, scan all items from bottom to top, shifting down floating items and replacing empty spots on the top of the grid with new items.
Moreover, it’s even easier because this kind of game does not feature combos.
Here is the commented source code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
public class Main extends Sprite {
private var fieldWidth:int=8;// field width, in tiles
private var fieldHeight:int=6;// field height, in tiles
private var tileSize:int=80;// tile size, in pixels
private var tileVector:Vector.
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional
Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes.The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.