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Talking about Game development, HTML5 and Javascript.

I already blogged about Kiwi.js in the post Introducing Kiwi.js framework with the creation of an HTML5 Spellfall prototype, and now I am happy to hear the engine features a plugin which allows you to use Chipmunk2D Physics.

Chipmunk2D is a simple, lightweight, fast and portable 2D rigid body physics library originally written in C then ported is various languages, JavaScript included.

While I am creating a full game prototype to show you the capabilities of this engine, I want you to look at one of the official examples:

* Click and hold on top of a Object.

* Move the cursor in a direction.

* Release top send the Object flying in that direction.

Have a look a the official plugin page and stay tuned for a series of tutorials.

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