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HTML5 Suika Watermelon Game

Talking about Android, Flash, Game development, HTML5, iOS and Monetize.

This is a long title, and the full story is way longer.

Back in the old days when Flash games were THE way to play casual games, a lot of Flash games portals offered sponsorships to brand your game. If you ever tried to submit something to someone’s attention, you know the story: send a mail to each potentially interested company, wait for a reply which in most cases never arrived, then try to make a deal with the couple of companies which showed attention, in the end spending a lot of time trying to get your product noticed rather than making what you were born for: make stuff.

Not to mention the poor companies getting a million emails with only a few interesting stuff to see.

FGL – at that time Flash Game License – created by Chris Hughes and Adam Schroeder come in our help with an idea to create a marketplace where developers and sponsors can meet and save time.

Guess what, not only I have a screenshot of the very first version of the site, but I also was one of the first bloggers to write a review about Flash Game License.

This service was a revolution, thousands of developers managed to license their games and making money with Flash games has never been so easy.

Sadly things change, Flash started to lose popularity and support, and if years ago the marketplace generated over $400,000 in licenses each month, now there are no money left on the table for Flash gaming. Moreover, a server issue gave the final blow to the marketplace. You can see the full story in the official blog post.

I really want to thank Chris and Adam for their awesome work, I found good deals with FGL and got my Flash games sponsored by the biggest portals at that time. I owe a lot to FGL.

But luckily, it’s not over!

THE BEGINNING OF A NEW FGL ERA

Despite the name, FGL has always been about developers – not about any specific technology, and you should already know Enhance, the revolutionary process to inject SDK code directly into compiled iOS and Android app, letting you feature ads in your games with zero lines of code. My free Android game, DrawSum, uses Enhance to manage preroll ads and I did not have to write a single line of code. You can see the whole – short – process to include ads in your game in this guide I wrote.

FGL guys are so confident you’ll love Enhance that they’ll pay you to try it out.

Basically, they are paying you to monetize your game, you only have to follow these steps:

1 – Sign up or login to Enhance at this link

2 – Enhance one of your apps by integrating at least one mobile service (it takes just a couple of minutes, see the guide)

3 – During the Enhance process, be sure to check the “opt-in” box for the promotion

4 – FGL team will test the app to make sure it meets the quality standards

5 – Once approved, upload your app to Google Play or the App Store

6 – After 30 days, you’ll get a $50 bonus – other than the revenue generated showing the ads – for simply using Enhance!

This is the best way to test a service I am sure you’ll love, I am going to publish some games I always wanted to port on mobile market, and detailed tutorials will follow, meanwhile Enhance your games!

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