Talking about Totem Destroyer game, Game development and HTML5.
In 2008, almost 15 years ago, a nice Flash game called Totem Destroyer was released.
It was a fun arcade game where you need to destroy the wooden blocks without letting the golden totem fall to the ground.
I built various prototypes of Totem Destroyer during these years, using AS3, Construct 2, Dreemchest, PhysicsJS, Phaser 2 + p2 physics and Phaser 3 + Box2D.
Now it’s time to port it using GDevelop, a free, no code, open source tool to develop cross platform games.
Look at the prototype I built using Kenney‘s free graphic assets:
Click on brown blocks to remove them, and don’t let the totem fall on the ground.
The game uses a so called Physics Engine 2.0 which all in all is Box2D, so we are sure the physics engine is robust enough to handle these kind of games.
Being a no code tool, there isn’t any source code to show, just scenes and events, so I am showing you a couple of screenshots of both the scene and the events.
This is the scene:
And these are the events:
One of the interesting things of the no code tools is you can build easy games in a matter of minutes.
I think I will publish all the original 25 levels, do you want me to do a detailed tutorial about it? In any case, download the source code and try to experiment by yourself.
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