Get the full commented source code of

HTML5 Suika Watermelon Game

Talking about Totem Destroyer game, Game development and HTML5.

In 2008, almost 15 years ago, a nice Flash game called Totem Destroyer was released.

It was a fun arcade game where you need to destroy the wooden blocks without letting the golden totem fall to the ground.

I built various prototypes of Totem Destroyer during these years, using AS3, Construct 2, Dreemchest, PhysicsJS, Phaser 2 + p2 physics and Phaser 3 + Box2D.

Now it’s time to port it using GDevelop, a free, no code, open source tool to develop cross platform games.

Look at the prototype I built using Kenney‘s free graphic assets:

Click on brown blocks to remove them, and don’t let the totem fall on the ground.

The game uses a so called Physics Engine 2.0 which all in all is Box2D, so we are sure the physics engine is robust enough to handle these kind of games.

Being a no code tool, there isn’t any source code to show, just scenes and events, so I am showing you a couple of screenshots of both the scene and the events.

This is the scene:

And these are the events:

One of the interesting things of the no code tools is you can build easy games in a matter of minutes.

I think I will publish all the original 25 levels, do you want me to do a detailed tutorial about it? In any case, download the source code and try to experiment by yourself.

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