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HTML5 Suika Watermelon Game

Talking about Serious Scramblers game, Game development and HTML5.

A few days after the Kaboom version, Serious Scramblers gets another HTML5 version using GDevelop. It’s a quick prototype built using the PlatformerObject (for the hero) and Platform (for the platforms) behaviors which are built-in behaviors to create platform games.

I only added platform movement and WASD controls.

Look at the prototype:

Focus on the canvas, then play with LEFT and RIGHT or A and D keys to move, SPACE, SHIFT or W to jump.

Try not to fall down and not to disappear from the top of the canvas.

In the original game you can’t jump, but since PlatformerObject allows jumping, why not? It could be a nice twist to the gameplay and I am going to add it to Kaboom and Phaser versions.

It’s still early to publish a detailed tutorial because I am still learning, but this is the content of my scene:

As you can see, only the hero and the first platform have been manually placed, the other platforms are placed and recycled at run time, with these events:

A full tutorial will follow when I’ll add more features, such as sprites and enemies, but you can download the entire project and start playing right now.

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