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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Actionscript 3

Rendering text in AS3 using FTE (Flash Text Engine)

Since I think devlopers’ attention will focus on mobile game developement during these days, let’s see a feature that will let you use fonts in a way that will successfully adapt across devices, as introduced in the Authoring mobile Flash content for multiple screen sizes guide. FTE (Flash Text Engine) The FTE provides low-level support … Rendering text in AS3 using FTE (Flash Text Engine)

Talking about Actionscript 3 and Flash.

Basic Box2D editor using Flash movieclips

When you are about to design a level or whatever else in Box2D, you have to face some design issues due to different unit measurements (Flash works with pixels while Box2D uses meters) and the common problems in level design: the need to have a WYSIWYG interface. Some frameworks such as Citrus Engine, have a … Basic Box2D editor using Flash movieclips

Talking about Actionscript 3, Box2D and Flash.

Detecting mouse gestures in Flash with AS3

In computing, a pointing device gesture or mouse gesture is a way of combining pointing device movements and clicks which the software recognizes as a specific command. Pointing device gestures can provide quick access to common functions of a program. They can also be useful for people who have difficulties typing on a keyboard. For … Detecting mouse gestures in Flash with AS3

Talking about Actionscript 3 and Flash.

Create a Flash racing game tutorial – Artificial intelligence

Finally it’s time to start talking about a real Artificial Intelligence algorithm. As said, I won’t use waypoints because I want to focus on “real” artificial intelligence, I want to make cars drive like if they were controlled by a player. The idea Let’s imagine you are driving a car, you aren’t blind so you … Create a Flash racing game tutorial – Artificial intelligence

Talking about Racing game, Actionscript 3, Flash and Game development.

Worms-like destructible terrain in Flash

Do you remember Worms game and its destructible terrain? Jordi Sanglas Molist explains us how to create a basic destructible terrain with AS3 « Today, browsing the “most popular” posts, I found “Create a flash artillery game – step 1“, where you talked about making a game similar to Worms. Then, I thought: “How will … Worms-like destructible terrain in Flash

Talking about Worms game, Actionscript 3, Flash, Game development and Users contributions.

Create a Flash Racing Game Tutorial – Artificial stupidity

I promised I’d introduced artificial intelligence in a racing game, and I am starting with artificial stupidity. Anyway, I managed the car to somehow run around the track. I said “stupidity” but I should have said “blindness”, because the CPU driver is actually blind. How would you react if you were blind and crazy enough … Create a Flash Racing Game Tutorial – Artificial stupidity

Talking about Racing game, Actionscript 3, Flash and Game development.

Understanding AS3 localToGlobal method

One AS3 DisplayObject method I don’t see that much used since AS2 became obsolete is localToGlobal. Now I’ll show you how useful can be this method when it’s time to save coding time. First, the definition: localToGlobal(point:Point):Point Converts the point object from the display object’s (local) coordinates to the Stage (global) coordinates. Let’s see what … Understanding AS3 localToGlobal method

Talking about Actionscript 3 and Flash.

Anatomy of a Flash game main screen

In most cases, when you design a Flash game the main screen is the last thing you add to your project. This way, sometimes you may forget to include a feature or two because you want your game to be released into the wild. Since you shouldn’t understimate the main screen (all in all it’s … Anatomy of a Flash game main screen

Talking about Actionscript 3, Flash and Game development.

Create a Flash Racing Game Tutorial – AS3 version

The porting of the most popular AS2 tutorials continues with a basic AS3 version of the Flash racing game script. I said “basic” because it does not have all features, this time it covers only movement and collision detection because I want to add more features before polishing it. In the detail, I am developing … Create a Flash Racing Game Tutorial – AS3 version

Talking about Racing game, Actionscript 3, Flash and Game development.

Create a Flash game like Talesworth – Step 4: One-way doors

In this 4th step we’ll cover one-way doors. One-way doors are tiles the hero can walk only once, before they become unwalkable. First, let me show you a fix to the script shown in step 3. In the example, the loot disappears when the hero sees it, he does not have to touch it. Since … Create a Flash game like Talesworth – Step 4: One-way doors

Talking about Talesworth Adventure game, Actionscript 3, Flash and Game development.

Find Levenshtein distance with AS3

From Wikipedia: The Levenshtein distance between two strings is defined as the minimum number of edits needed to transform one string into the other, with the allowable edit operations being insertion, deletion, or substitution of a single character. In real world, one of the most common uses of this distance is the suggestion Google throws … Find Levenshtein distance with AS3

Talking about Actionscript 3 and Flash.

Create a survival horror game in Flash – AS3 version

I receive almost daily requests to port the old AS2 survival horror game in AS3, so here it is. Since it was an easy conversion, I decided to add two features: * Adjustable torch power using keys 1 and 2 * A flicker variable to set torch flickering rate (0-100) So we can also have … Create a survival horror game in Flash – AS3 version

Talking about Survival Horror game, Actionscript 3, Flash and Game development.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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