Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

Citrus Engine released for free for learning

Do you know Citrus Engine? It’s a Box2D library designed to allow game developers making 2D side-scrolling platform games, including a graphical level builder that allows you to drag, drop, and customize all of the game objects and art in your game. These are the main features, as they appear on the official site:

Talking about Actionscript 3, Box2D, Flash and Game development.

My epic fail with ClickBank

Are you tired of reading about success stories with people making over $20K a day? Here’s something new: did you notice, during this month, two ads about Farmville secrets and iPhone application development? Here they are: These two ads belong to ClickBank, an ad network which at the moment made its clients earn more than … My epic fail with ClickBank

Talking about Monetize and WordPress.

Get up to $100,000 for your next Flash game with Mochi GAME Developer Fund

Imagine a Flash game sponsor encouraging you to use MochiAds, helping you to market and promote your game, reviewing and testing it putting his experience at your service and helping you to integrate the latest APIs in the most proficuous way. For some developers this dream could become true because MochiMedia created the Mochi GAME … Get up to $100,000 for your next Flash game with Mochi GAME Developer Fund

Talking about Flash, Game development and Monetize.

Create a dynamic content animated footer ad for your site in just 9 jQuery lines – 17 lines version

Some days ago I showed you how to create a dynamic content animated footer ad for your site in just 9 jQuery lines. Now it’s time to write eight more lines to add two important features: The first, as suggested in a comment, is allowing to set a delay before the ad appears. The second … Create a dynamic content animated footer ad for your site in just 9 jQuery lines – 17 lines version

Talking about Javascript.

Sell sitelocked version of your Flash games and even .fla sources to Free Online Games

Are you looking for a quick way to sell a site locked version of your game? Do you want to earn some more selling the .fla source code? Then Neil from Free Online Games (aka FOG) is your man. FOG is looking for any game, no matter how old it is or how wide spread … Sell sitelocked version of your Flash games and even .fla sources to Free Online Games

Talking about Flash, Game development and Monetize.

Protect your work from ActionScript code theft with SWF Protector

« I’ve just found a site that won a top international online advertising award – and it’s been blatantly lifted from me! Its a flash application that has the same vectors and almost certainly the same AS code. Is there anything I can do? I’m in the UK – they’re in Brazil. » The guy … Protect your work from ActionScript code theft with SWF Protector

Talking about Actionscript 2, Actionscript 3, Flash and Reviews.

Create a dynamic content animated footer ad for your site in just 9 jQuery lines

Have you ever seen those ads sliding up from the bottom of your page when you are visiting a website? We are going to create a simple one in just 9 jQuery lines. Moreover, with this script you will need to add just one line to your site to display the ad. Just to make … Create a dynamic content animated footer ad for your site in just 9 jQuery lines

Talking about Javascript.

Understanding Box2D’s one-way platforms, aka CLOUDS

One of the new features introduced with Box2D 2.1a is the improved contact listener class which comes in hand when we want to create one-way platforms, or “clouds”. This can be made thanks to a function called before the contact is processed… something like “hey, two bodies are about to collide, what should I do?”… … Understanding Box2D’s one-way platforms, aka CLOUDS

Talking about Actionscript 3, Box2D and Flash.

Triqui MochiAds Arcade plugin for WordPress upgraded to 1.2

Yesterday MochiMedia changed the games feed adding a new field called metascore that screwed the feed parsing. So I am releasing the new version, compatible with the new feed and tested with WordPress 2.9.2. You can find it at the official page. Talking about plugins, I am developing a new theme/plugin using crontables that automatically … Triqui MochiAds Arcade plugin for WordPress upgraded to 1.2

Talking about Monetize and WordPress.

Box2D Flash game creation tutorial – part 2

After seeing the character creation in Box2D Flash game creation tutorial – part 1, it’s time to add some coins to collect. This process will involve some interesting Box2D features, like sensors and custom collision management. I would suggest to read the basics of sensors at Erase Box: the tutorial and custom collision management at … Box2D Flash game creation tutorial – part 2

Talking about Actionscript 3, Box2D, Flash and Game development.

11 Flash isometric engines you can use in your games

I am playing isometric games for more than 20 years… probably started with Q*bert, one of the oldest games I played is Head Over Heels on my Commodore 64, and I was an hardcore player of UFO: Enemy Unknown. As you should know, isometric projection is a method of visually representing three-dimensional objects in two … 11 Flash isometric engines you can use in your games

Talking about Actionscript 3, Flash, Game development and Links.

Monetize your Flash games with GamesChart

Do you remember Emanuele Ornella from Mind the Move? It’s the guy behind the Come2Play multiplayer API tutorial posted about a month ago. Now he is explaining us a new way to monetize Flash games: GamesChart « When I first saw the announcement on Flash Game Developers group on www.linkedIn.com about the GamesChart beta program … Monetize your Flash games with GamesChart

Talking about Actionscript 3, Flash, Game development, Monetize, Reviews and Users contributions.
Page 102 / 158FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}