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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

Platform game basics using Box2D

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and … Platform game basics using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

New tile based platform engine – part 11 – slopes part b

As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part b the bug becomes a glitch… now you can jump from/on the slope but sometimes there is a “rebounce” glitch. It’s very easy to determine why it’s … New tile based platform engine – part 11 – slopes part b

Talking about Platform game game, Actionscript 2, Flash and Game development.

Developing hex map concept

Some months ago I released some tutorials about hexagonal tiles (and I developed an Halloween game based upon Hex maps creation and rollover and Finding adjacent cells in an hex map 1 and 2). Later, Douglas Huskins told me 10 years ago he wrote a collection of functions that would help a person navigate hex … Developing hex map concept

Talking about Game development, Javascript and Users contributions.

When you realize you know nothing

Normally I hate when bloggers – expecially tech bloggers – write about their pets or something like “I am not writing because I got flu”… but when illness refers to computers, it’s really something to talk about. I was writing a post about online photo editors when my computer crashed. Oh, well, who cares, I … When you realize you know nothing

Talking about PROgramming.

New tile based platform engine – part 11 – slopes part a

You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than other tile types. In this part, you can walk on slopes but you can’t jump on/from them. Oh, well, you can actually jump or land on them, … New tile based platform engine – part 11 – slopes part a

Talking about Platform game game, Actionscript 2, Flash and Game development.

Create a WordPress MochiAds Leaderboards Widget

Some time ago I blogged about Showing MochiAds leaderboards in any Flash movie or web page with a script made by myself that displayed MochiAds leaderboards on your site. Yesterday MochiAds guys released a widget that accepts a game slug and partner ID and will display all the available leaderboards for the given game. The … Create a WordPress MochiAds Leaderboards Widget

Talking about Flash, Php and WordPress.

Flash Player 10 released

Today Adobe released Flash Player 10 for download. Probably some of you already downloaded the beta some weeks ago, but now it’s available for download the release stable version. At the moment there is a lot of interest about Pixel Bender that will allow to implement image processing algorithms in a hardware-independent manner. In other … Flash Player 10 released

Talking about Flash.

New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code … New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

Talking about Platform game game, Actionscript 3, Flash, Flex, Game development and Users contributions.

New tile based platform engine – part 10 – optimization, doors n’ keys

Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does the script at step 9 determine if a tile is walkable (player can pass through it): if ((top_right != 0 and top_right != 5 and top_right != … New tile based platform engine – part 10 – optimization, doors n’ keys

Talking about Platform game game, Actionscript 2, Flash and Game development.

Create a Flash game like Gold Miner – step 2

I received a lot of emails asking me to add left-right movement to my Gold Miner clone and requiring more information about manually placing the boulders. In order to add left-right movement, you need to check for left and right arrow keys and move the hook in the proper direction. Just remember you don’t have … Create a Flash game like Gold Miner – step 2

Talking about Gold Miner game, Actionscript 2, Flash and Game development.

Put a banner with your MochiAds stats in your blog

Let’s imagine you made an awesome game and monetize it with MochiAds, and want to show your readers/the world how much your game rocks, now you have an interesting option. Thanks to Rhu from Blargh now you can have a banner showing your game stats. I am talking about something like this You can find … Put a banner with your MochiAds stats in your blog

Talking about Links, Monetize, Php and Users contributions.

Basic level editor for a tile based game

I am sharing with you a basic level editor made for the platform engine but easily adaptable to any tile based game made by Daniel Felipe Rodriguez Your recent set of tutorials about the platform engine inspired me so I decide to contribute to your cause, I made a really really basic level editor but … Basic level editor for a tile based game

Talking about Actionscript 3, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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