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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

First Phaser 4 test, everything worked fine

I have beautiful, beautiful news for you! I installed Phaser 4 on a game developed with Phaser 3, and it works perfectly. I even added a blur effect, and everything ran smoothly. Full source code available.

Talking about Circular endless runner game, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 “Ballz” engine powered by Phaser and TypeScript – a better way to show ball trajectory

“Ballz” HTML5 prototype built with Phaser now will look better thanks to an improved trajectory system, using tweens rather than tilesprites. Full commented TypeScript project available to download.

Talking about Ballz game, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 “Ballz” engine rewritten to feature double and quadruple blocks, powered by Phaser and written in TypeScript

Do you want to feature different block sizes in a HTML5 “Ballz” game? Look how I built the game engine using Phaser and Arcade Physics, written in TypeScrypt. Full source code available.

Talking about Ballz game, Game development, HTML5, Javascript, Phaser and TypeScript.

Introducing the 101 games challenge

I will build 101 games as a solo developer. Why? Because why not?

Talking about Game development.

Playable “Pushori” prototype built in vanilla JavaScript

Pushori was a great Flash game made by Tony Pa, so I decided it will be my first game in the 101 games challenge. I played a bit with vanilla JavaScript to write the main engine, and built a playable prototype.

Talking about Pushori game, Game development and Javascript.

HTML5 prototype of a circular endless runner built with Phaser – final version in TypeScript with more optimization

The HTML5 circular endless runner game engine has been updated to latest Phaser version, rewritten in TypeScript and optimized. No physics engine, just trigonometry and geometry. Full commented source code available.

Talking about Circular endless runner game, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a HTML5 game like “Zuma” with Phaser and TypeScript – step 2: firing a gem and adding it to the chain

In this second step of HTML5 Zuma game creation using Phaser and TypeScript, I am going to show you how to fire gems and add them to the chain. Completely explained theory and commented source code for you to download.

Talking about Zuma game, Game development, HTML5, Javascript, Phaser and TypeScript.

TypeScript class of a doubly linked list

Although you can do anything with arrays, sometimes there is a need for more complex data structures, and one of them is the linked list. Here is my attempt to build a doubly linked list in TypeScript, with some extra methods.

Talking about Javascript and TypeScript.

Build a HTML5 game like “Zuma” with Phaser and TypeScript – step 1: drawing the path and adding gems

Want to build your HTML5 Zuma game? Follow this new tutorial series and you will code it with Phaser and TypeScript. In the first step, learn to draw a path and make gems follow it. Full source code available to download.

Talking about Zuma game, Game development, HTML5, Javascript, Phaser and TypeScript.

HTML5 “Watermelon Game” using Phaser and Box2D powered by Planck.js updated with new square and pentagon shapes – Get it on Gumroad

Big update to HTML5 “Watermelon Game” powered by Phaser and Box2D. Now featuring square and polygon shapes. Get the full commented TypeScript source code on Gumroad.

Talking about Watermelon Game game, Box2D, Game development, HTML5, Javascript, Phaser and TypeScript.

Modern JavaScript with no boring theory – Loops

Modern JavaScript explained with no boring theory: learn everything about loops.

Talking about Javascript.

Full commented source code of HTML5 game “Drop the Square” built with official Phaser webpack package and written in TypeScript available on Gumroad

Get the line-by-line commented source code of the HTML5 game “Drop the Square” built with Phaser and written in TypeScript using the official Phaser webpack package. For free, for a limited time.

Talking about Perfect Square! game, Game development, HTML5, Javascript, Phaser and TypeScript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 225 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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