Talking about Game development, HTML5, Javascript and Phaser.
In most cases, if you are an one-man game studio, you work with a small budget. This means, unless you are really good at drawing, you’ll probably end up buying your graphic assets on sites like Creative Market or Graphic River. Once you bought your graphic assets, you’ll often find yourself with an Adobe Illustrator file of a static image, like in this case, when I bought these RPG characters from Creative Market:
placeKnight:function(){
this.knightGroup = game.add.group();
this.knightGroup.x = 300;
this.knightGroup.y = game.height / 3;
var head = game.add.sprite(35, -107, "knighthead");
head.anchor.set(0, 1);
var arm = game.add.sprite(90, -45, "knightarm");
arm.anchor.set(0, 0.5)
var body = game.add.sprite(0, 0, "knightbody");
body.anchor.set(0, 1);
this.knightGroup.add(arm);
this.knightGroup.add(body);
this.knightGroup.add(head);
var armTween = game.add.tween(arm).to({
angle: 15
}, 1400, Phaser.Easing.Linear.None, true, 0, -1, true);
var headTween = game.add.tween(head).to({
angle: 7
}, 1400, Phaser.Easing.Linear.None, true, 0, -1, true);
}

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