Talking about Box2D, HTML5 and Javascript.
If you are following the blog looking for Box2D projects, but aim to try something different than AS3, I tested various javascript portings and found http://code.google.com/p/box2dweb/ is the best around now.
This is the most updated library and the whole package is stored in a single file.
So we are going to create some boxes with a mouse click, and as you can see the library works almost in the same way as AS3 version:
function init() {
var b2Vec2 = Box2D.Common.Math.b2Vec2;
var b2AABB = Box2D.Collision.b2AABB;
var b2BodyDef = Box2D.Dynamics.b2BodyDef;
var b2Body = Box2D.Dynamics.b2Body;
var b2FixtureDef = Box2D.Dynamics.b2FixtureDef;
var b2Fixture = Box2D.Dynamics.b2Fixture;
var b2World = Box2D.Dynamics.b2World;
var b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape;
var b2DebugDraw = Box2D.Dynamics.b2DebugDraw;
var worldScale = 30;
var world = new b2World(new b2Vec2(0, 10),true);
var canvasPosition = getElementPosition(document.getElementById("canvas"));
debugDraw();
window.setInterval(update,1000/60);
createBox(640,30,320,480,b2Body.b2_staticBody);
createBox(640,30,320,0,b2Body.b2_staticBody);
createBox(30,480,0,240,b2Body.b2_staticBody);
createBox(30,480,640,240,b2Body.b2_staticBody);
document.addEventListener("mousedown",function(e){
createBox(Math.random()*40+40,Math.random()*40+40,e.clientX-canvasPosition.x,e.clientY-canvasPosition.y,b2Body.b2_dynamicBody);
});
function createBox(width,height,pX,pY,type){
var bodyDef = new b2BodyDef;
bodyDef.type = type;
bodyDef.position.Set(pX/worldScale,pY/worldScale);
var polygonShape = new b2PolygonShape;
polygonShape.SetAsBox(width/2/worldScale,height/2/worldScale);
var fixtureDef = new b2FixtureDef;
fixtureDef.density = 1.0;
fixtureDef.friction = 0.5;
fixtureDef.restitution = 0.5;
fixtureDef.shape = polygonShape;
var body=world.CreateBody(bodyDef);
body.CreateFixture(fixtureDef);
}
function debugDraw(){
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.5);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
}
function update() {
world.Step(1/60,10,10);
world.DrawDebugData();
world.ClearForces();
};
//http://js-tut.aardon.de/js-tut/tutorial/position.html
function getElementPosition(element) {
var elem=element, tagname="", x=0, y=0;
while((typeof(elem) == "object") && (typeof(elem.tagName) != "undefined")) {
y += elem.offsetTop;
x += elem.offsetLeft;
tagname = elem.tagName.toUpperCase();
if(tagname == "BODY"){
elem=0;
}
if(typeof(elem) == "object"){
if(typeof(elem.offsetParent) == "object"){
elem = elem.offsetParent;
}
}
}
return {x: x, y: y};
}
};
And this is what you’ll get:
Click on the stage/canvas to create random boxes.
Next time I’ll show you how to create a mobile game using this concept.
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