Talking about Sudoku game, Game development and Javascript.
Several years ago I already showed you a Sudoku generator/solver using PHP and another using AS3, today I am showing you the JavaScript version because I am going to create a visual Sudoku game using some popular frameworks.
Here it is what you are going to get:
You can start with an empty Sudoku, so it will generate a random one, or populate sudoku
array to have it solved.
Here is the source code:
<html> <head> <script> // we start with an empty sudoku... var sudoku = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); // ... and we solve it!! solve(sudoku); // given a sudoku cell, returns the row function returnRow(cell) { return Math.floor(cell / 9); } // given a sudoku cell, returns the column function returnCol(cell) { return cell % 9; } // given a sudoku cell, returns the 3x3 block function returnBlock(cell) { return Math.floor(returnRow(cell) / 3) * 3 + Math.floor(returnCol(cell) / 3); } // given a number, a row and a sudoku, returns true if the number can be placed in the row function isPossibleRow(number,row,sudoku) { for (var i=0; i<=8; i++) { if (sudoku[row*9+i] == number) { return false; } } return true; } // given a number, a column and a sudoku, returns true if the number can be placed in the column function isPossibleCol(number,col,sudoku) { for (var i=0; i<=8; i++) { if (sudoku[col+9*i] == number) { return false; } } return true; } // given a number, a 3x3 block and a sudoku, returns true if the number can be placed in the block function isPossibleBlock(number,block,sudoku) { for (var i=0; i<=8; i++) { if (sudoku[Math.floor(block/3)*27+i%3+9*Math.floor(i/3)+3*(block%3)] == number) { return false; } } return true; } // given a cell, a number and a sudoku, returns true if the number can be placed in the cell function isPossibleNumber(cell,number,sudoku) { var row = returnRow(cell); var col = returnCol(cell); var block = returnBlock(cell); return isPossibleRow(number,row,sudoku) && isPossibleCol(number,col,sudoku) && isPossibleBlock(number,block,sudoku); } // given a row and a sudoku, returns true if it's a legal row function isCorrectRow(row,sudoku) { var rightSequence = new Array(1,2,3,4,5,6,7,8,9); var rowTemp= new Array(); for (var i=0; i<=8; i++) { rowTemp[i] = sudoku[row*9+i]; } rowTemp.sort(); return rowTemp.join() == rightSequence.join(); } // given a column and a sudoku, returns true if it's a legal column function isCorrectCol(col,sudoku) { var rightSequence = new Array(1,2,3,4,5,6,7,8,9); var colTemp= new Array(); for (var i=0; i<=8; i++) { colTemp[i] = sudoku[col+i*9]; } colTemp.sort(); return colTemp.join() == rightSequence.join(); } // given a 3x3 block and a sudoku, returns true if it's a legal block function isCorrectBlock(block,sudoku) { var rightSequence = new Array(1,2,3,4,5,6,7,8,9); var blockTemp= new Array(); for (var i=0; i<=8; i++) { blockTemp[i] = sudoku[Math.floor(block/3)*27+i%3+9*Math.floor(i/3)+3*(block%3)]; } blockTemp.sort(); return blockTemp.join() == rightSequence.join(); } // given a sudoku, returns true if the sudoku is solved function isSolvedSudoku(sudoku) { for (var i=0; i<=8; i++) { if (!isCorrectBlock(i,sudoku) || !isCorrectRow(i,sudoku) || !isCorrectCol(i,sudoku)) { return false; } } return true; } // given a cell and a sudoku, returns an array with all possible values we can write in the cell function determinePossibleValues(cell,sudoku) { var possible = new Array(); for (var i=1; i<=9; i++) { if (isPossibleNumber(cell,i,sudoku)) { possible.unshift(i); } } return possible; } // given an array of possible values assignable to a cell, returns a random value picked from the array function determineRandomPossibleValue(possible,cell) { var randomPicked = Math.floor(Math.random() * possible[cell].length); return possible[cell][randomPicked]; } // given a sudoku, returns a two dimension array with all possible values function scanSudokuForUnique(sudoku) { var possible = new Array(); for (var i=0; i<=80; i++) { if (sudoku[i] == 0) { possible[i] = new Array(); possible[i] = determinePossibleValues(i,sudoku); if (possible[i].length==0) { return false; } } } return possible; } // given an array and a number, removes the number from the array function removeAttempt(attemptArray,number) { var newArray = new Array(); for (var i=0; i<attemptArray.length; i++) { if (attemptArray[i] != number) { newArray.unshift(attemptArray[i]); } } return newArray; } // given a two dimension array of possible values, returns the index of a cell where there are the less possible numbers to choose from function nextRandom(possible) { var max = 9; var minChoices = 0; for (var i=0; i<=80; i++) { if (possible[i]!=undefined) { if ((possible[i].length<=max) && (possible[i].length>0)) { max = possible[i].length; minChoices = i; } } } return minChoices; } // given a sudoku, solves it function solve(sudoku) { var saved = new Array(); var savedSudoku = new Array(); var i=0; var nextMove; var whatToTry; var attempt; while (!isSolvedSudoku(sudoku)) { i++; nextMove = scanSudokuForUnique(sudoku); if (nextMove == false) { nextMove = saved.pop(); sudoku = savedSudoku.pop(); } whatToTry = nextRandom(nextMove); attempt = determineRandomPossibleValue(nextMove,whatToTry); if (nextMove[whatToTry].length>1) { nextMove[whatToTry] = removeAttempt(nextMove[whatToTry],attempt); saved.push(nextMove.slice()); savedSudoku.push(sudoku.slice()); } sudoku[whatToTry] = attempt; } showSudoku(sudoku,i); } // given a solved sudoku and the number of steps, prints out the sudoku function showSudoku(sudoku,i) { var sudokuText = ""; var solved = "\n\nSolved in "+i+" steps"; for (var i=0; i<=8; i++) { for (var j=0; j<=8; j++) { sudokuText+=" "; sudokuText+=sudoku[i*9+j]; sudokuText+=" "; if (j!=8) { sudokuText+="|"; } } if (i!=8) { sudokuText+="\n---+---+---+---+---+---+---+---+---\n"; } } sudokuText+=solved; document.write("<pre>"+sudokuText+"</pre>"); } </script> </head> <body> </body> </html>
That was easy, but things will get interesting when I’ll show you this engine in a game, meanwhile download the source code.
Never miss an update! Subscribe, and I will bother you by email only when a new game or full source code comes out.