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Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Do you remember my tutorial series about the deck of cards manangement?

Today I started working on a game build out of it, optimized for mobile devices but also playable on browsers, and I will release it next week. I did not want just to make a clone of my old Flash game GuessNext which I also made with jQuery mobile, but I extended game mechanics adding four game modes including a quest mode with 52 missions.

While trying to make a fun game, I am also doing my best to keep the source code as much clean as possible as it will be released too.

At the moment the menu screen, the level select screen and most of the mail game have been completed, with only 420 lines of code, thanks to the powerful Phaser library I plan to keep the whole game under 600 lines of code.

The game will be available to be played on web browsers as well as being installed on your Android or iOS devices. I will also publish updated guides about the conversion from HTML5 games to native mobile devices.

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