Platform engine variation with hangable tiles
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This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs.
Bryan spread out the code to follow and understand it a bit better.
This is what you’ll get:
Notice the hangable tiles, that’s the major improvement.
You can download source code here.
Also, Bryan is working on a game probably started from my engine but with some new features like climbable walls, scrolling maps and timer, and would like some feedback… here it is the game:
Thanks Bryan!
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